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Re: Shinobido: Way of the Ninja (PS2/Soundtrack/.TRS)

Posted: Wed Apr 13, 2016 5:12 pm
by Carro2000
Daemon I've done all the steps and it works, I applied the same method to other tracks and it works! Anyway I noticed that the archive contains 82 audio tracks, but it is obvious that many of them are for the cutscene. Only one thing I would like to ask you. Why do I need to apply this value "1FB8" to the offset? It applies to all tracks encoded in ADPCM? How can I understand the value that I have to give to another track encoded in a different way?
Thank you very much :D

Re: Shinobido - Way of the Ninja (Rip PS2 Soundtrack) Please

Posted: Wed Apr 13, 2016 5:36 pm
by daemon1
This is the size of the header. And offsets in this file are relative.

In some other game offsets may be absolute, and you don't have to add anything.

Re: Shinobido: Way of the Ninja (PS2/Soundtrack/.TRS)

Posted: Wed Apr 13, 2016 5:42 pm
by Carro2000
:up: