I know I've made a thread for this, but since I think a lot of people are following this one, I'm posting this here.
I wrote a Blender Addons 2.8+ (tested in Blender 2.92.0) to import the models. More details
here.
The characters are all skinned now, except one which is
Miki (since he has 4 bone weights, and the bone indices isn't in the right order in the vertex buffer).
Miki sample (one vertex buffer at offset 0xC64A8, stride 40, last 8 bytes being the bone indices and bone weights)
In order to import the trees, you will need the folder
path with the extension
.pa8. There are some values in the .pa8 that I skipped (It might not be important though). The file format is like this :
Code: Select all
char Header[4]
int Unknown
uint FileSize
uint TransformationCount
bytes zeros[16]
for i = 0 < TransformationCount
float Translation[3]
float MeshIndex // the float is always a int, except in Gunsai sometimes
float MatrixValue1 // for y rotation ( 3x3 matrix indices [0][2] and [2][0] )
byte Unknown[4]
float MatrixValue2 // for y rotation ( 3x3 matrix indices [0][0] and [2][2] )
byte Unknown[4]
float Rotation[3] // In degrees
float Scale
I'm posting pa8 samples just in case :
https://drive.google.com/file/d/1bhCx-O ... sp=sharing
Also, I admit I'm lazy to set up everything to play the Zero version, but I will be glad if someone could picture a high quality picture of this corner in
Gunsai since the index for one of the tree isn't precise, so I don't know if I'm importing the right one.
(Unrelated, but I can't believe I've been interested in this format since 2018)
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