.SWF Flash(?) 3D Models

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Ferrari formula 1
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.SWF Flash(?) 3D Models

Post by Ferrari formula 1 » Wed Jan 27, 2016 1:55 pm

Hello everyone!

I've found a game that seems to be made on flash and indeed,it has 3D models in it.
I wonder if there's a way to convert them to .OBJ or somrthing like that?
Every model comes as .SWF file and seems to contain both 3D model and textures

Here are the examples
http://www.mediafire.com/download/yhhgg ... amples.rar
I hope someone may find a way to extract them,that would be awesome!
I really need some of them to make bluepints for my cars [roll]

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Re: .SWF Flash(?) 3D Models

Post by Acewell » Thu Jan 28, 2016 12:20 am

I could extract your samples down to a folder full of files with 7-zip :D
*.87 looks like collada dae files
*.35 are textures viewable with XnView

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Re: .SWF Flash(?) 3D Models

Post by shakotay2 » Thu Jan 28, 2016 2:52 am

for the .87 ones which are no xmls but binaries you can try offzip.
In the 0000000c.dat I found many submeshes but failed to get the second one in a proper manner.
First SM:
azlk2140_0000000c_dat.JPG
@AceWell: cool idea to try 7zip :D (using an swf extractor I got 25 jpegs, 4 png/bmps and one further swf frame only from azlk2140)
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: .SWF Flash(?) 3D Models

Post by Ferrari formula 1 » Thu Jan 28, 2016 4:46 pm

The thing is that people were telling me that there are no 3D models in "flash" area but they are indeed 3D models :D
So I don't really know how could it work...It should end up like a lowpoly car with detailed textures.

It's not that much if a needed thing,just the fact that this thing exist and how to access it seemed strange and uniqe to me [roll]

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Re: .SWF Flash(?) 3D Models

Post by OperateSystemP » Sat Feb 13, 2016 5:15 am

Flash games actually have models now? I though at most, models were merely code executed to generate shapes that looked like 3D models. Wow.

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