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Creating MultiEx ActiveX Plugins

Get all the latest plugins for MultiEx Commander here, such as MexCom and Rahly's Plugin Manager plugins.
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Mr.Mouse
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Creating MultiEx ActiveX Plugins

Post by Mr.Mouse »

Those of you wanting to have a go at creating ActiveX plugins (MexCom plugins, not RPM) for MultiEx Commander, here are the functions you should create.


Creating your own ActiveX DLL Plug-in



As a programmer, you can create your own ActiveX DLL to include additional games for support within MultiEx Commander. Thus, if you know how to handle a GRAF that is not supported yet by MultiEx Commander, you can make one yourself this way.

For MultiEx Commander to be able to work with it there are a number of things that need to be taken care of.

1. Create a directory in the plug-in dir of MultiEx Commander

Create a directory named after the extension of the GRA you wish to support, if it does not exist yet. So, if you want to support a *.LIB file from Game A, you create a dir named “libâ€
WARP ItSelf
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Re: Creating MultiEx ActiveX Plugins

Post by WARP ItSelf »

But oops, there is no real infomation? Is it an error? It will be interesting to see ActiveX plugins format also.
Mr.Mouse
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Re: Creating MultiEx ActiveX Plugins

Post by Mr.Mouse »

Hmm you are right. LEt me see...
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