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ICARUS online

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wordhg
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ICARUS online

Post by wordhg »

http://www.mediafire.com/download/ez7pq ... p003_3.zip

How can we resolve this type of model?
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shakotay2
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Re: ICARUS online

Post by shakotay2 »

Why don't you try it out using hex2obj?
There's all you need: floats, face indices.

I'd suggest to start your examination at 0x27790 or 0x29F2C to skip assumed bone data.
There's 7 assumed startaddresses for face indices blocks (search for 000001000200).
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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wordhg
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Re: ICARUS online

Post by wordhg »

shakotay2 wrote:Why don't you try it out using hex2obj?
There's all you need: floats, face indices.

I'd suggest to start your examination at 0x27790 or 0x29F2C to skip assumed bone data.
There's 7 assumed startaddresses for face indices blocks (search for 000001000200).
I have been using hex2obj
But the first contact of this type
I do not know how to search and setup
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Re: ICARUS online

Post by shakotay2 »

wordhg wrote:I do not know how to search and setup
read the tutorial, please ('tut' button in hex2obj).

The binary search for 00 00 01 00 02 00 has to be done in a hexeditor where you open the .skin file.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: ICARUS online

Post by wordhg »

Yes, I was so search
But setp.2 i will not set
So can you give me an example?
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zaramot
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Re: ICARUS online

Post by zaramot »

This is so funny lol Icarus using CryEngine, just rename .skin to .cgf/chr and you will be able to open it in Noesis. Geometry with bones and weights. Maybe even some of my script's will do, though better use Noesis!
Making model-import scripts, PM
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Re: ICARUS online

Post by shakotay2 »

well, you are pretty close. But why did you choose an FVF size of 48?
It doesn't make sense as you can see from the pic where the characteristic patterns have an offset of 64.

I'm unsure of the uvs, maybe we'll find them later (more likely to be floats than half floats (HF_)).

Well done so far, wordhg. :)
Btw: better use 0x29F38 as a start address for the vertices (while your address will do, too, strangely, but the mesh looks different then)

Seems, zaramot answered meanwhile I was writing...
hw_ar0_p003_2-skin.JPG
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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