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SW Battlefront 2015 model files
Posted: Sun Dec 13, 2015 11:15 pm
by Wobble
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Re: SW Battlefront 2015 model files
Posted: Mon Dec 14, 2015 4:39 am
by Wobble
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Re: SW Battlefront 2015 model files
Posted: Wed Dec 23, 2015 11:13 pm
by Wobble
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Re: SW Battlefront 2015 model files
Posted: Thu Dec 24, 2015 6:13 am
by JakeGreen
Any chance you could post a link to what you have so far?
Re: SW Battlefront 2015 model files
Posted: Thu Dec 24, 2015 12:44 pm
by Wobble
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Re: SW Battlefront 2015 model files
Posted: Sat Dec 26, 2015 11:24 pm
by Wobble
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Re: SW Battlefront 2015 model files
Posted: Sat Dec 26, 2015 11:53 pm
by HeliosAI
Wow glad to see some progress on this game =) Nice work!
Re: SW Battlefront 2015 model files
Posted: Sun Dec 27, 2015 12:10 am
by artworkplay
Very interested in this since this runs on Frostbite which is the same engine as Battlefield 3, 4 and Hardlline. I'm hoping this would support those games as well.
Re: SW Battlefront 2015 model files
Posted: Sun Dec 27, 2015 6:06 am
by JakeGreen
Ah man awesome job, Does it get out the UVs of the model?
Re: SW Battlefront 2015 model files
Posted: Sun Dec 27, 2015 12:55 pm
by urgarulga
looks promising! did you manage to get bones/weights working on the cloth physics meshes too?
Re: SW Battlefront 2015 model files
Posted: Sun Dec 27, 2015 3:25 pm
by Wobble
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Re: SW Battlefront 2015 model files
Posted: Sun Dec 27, 2015 4:19 pm
by urgarulga
Wobble wrote:urgarulga wrote:looks promising! did you manage to get bones/weights working on the cloth physics meshes too?
[...]
Why do you ask? What makes them different than any other mesh?
[...]
Because if the tool isn't extracting them, then the resType must not be correct? I'm no Python expert.
Where are the textures? Are they being dumped as nameless .chunk files? Do I have to scan every single chunk file to find them?
Some people that worked on mesh importer scripts for 3dsmax had troubles with the havok physics meshes - I don't know anything about reverse engineering so I was just curious.
Also for the textures if you dump the entire SWBF content and use the Chunk and Mesh management tool and then the Batch ltexture Converter you should get this folder structure:
YsM7flF.jpg
hope that helps? oh and your UVWs are mirrored in Y.
Re: SW Battlefront 2015 model files
Posted: Sun Dec 27, 2015 4:57 pm
by Wobble
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Re: SW Battlefront 2015 model files
Posted: Sun Dec 27, 2015 5:12 pm
by urgarulga
Wobble wrote:
Thanks. btw, that management tool doesn't work for me. 0 successful, 0 failed.
I think I had the same problem as I extracted the content.
if i remember correctly there are three of the chunk and mesh tools available:
https://dl.dropboxusercontent.com/u/881 ... h_Tool.rar
http://www.mediafire.com/download/8bk91 ... Reader.rar
https://dl.dropboxusercontent.com/u/881 ... 20tool.rar
I'm not entirely sure which one I used. maybe try these?
also theres a youtube guide for the tool:
https://www.youtube.com/watch?v=4EKxrBnRNBc
Re: SW Battlefront 2015 model files
Posted: Sun Dec 27, 2015 5:25 pm
by Wobble
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