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NEXUS Jupiter incident MSH file

Posted: Fri Dec 11, 2015 7:35 pm
by PredatorCZ
Let theese be revealed. :ninja:

A maxscript to import everything but the animations from msh file.

What does this little thingy do?

Import mesh with LODs and layer them
Import material colors
It also create some sort of summary mesh (the ones named *_unkmesh), they seem to have UVs as well.
Import parameters like attachments for guns, docking lines, boosters (More info in "NEXUS Modding Documentation" chapter 2.7.1) as points and splines. Theese are stored in "Parameters" Layer and are hidden by default.

On some models tool may create artifacted meshes, these seems to have no impact on data or mesh loss.

Since I wrote it in maxscript, loading some large files (1MB+) may take a few seconds to load. But your CPUs are surely better than mine. :D

Sample Image:
Image