AceWell wrote:thanks for the samples guys!

first submesh of BlackPanther 00000003.dat
BlackPanther_00000003_dat.png
it looks like the differences are the endianness, float UVs instead of half-float and the FVF size
if someone was to make a plugin for these models it might be best to leave the
igz file intact instead of splitting it into dat files to keep header info with the model data.
Any chance you might be able to explain your methodology? How you knew to use vertex block mode, first vertex address, etc? Also why does the mesh appear to have holes in the face?
But seriously, thank you for showing this off! Reassuring to know that I was right about the start address and vertex count, so I can't be too far off
EDIT: Got it to produce the same result using 1101.igz!!!
BlackPanterHexToObjResult.png
Still confused about the gap in the mesh though. Also why would the cape, belt, boots etc not be included? Are those also contained in this same .igz but starting at a later address? For example, there is a similar of little endian hex value face indices at 0x068DA4.
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