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Super Hero Generations *.MBG
Posted: Tue Oct 20, 2015 4:57 am
by Arymond
I have been looking looking for a way to convert the models form this game to at lest a un-rigged mesh. if anyone is to help me i have the files uncompressed and with it's textures. No Normal Map because i didn't understand the format of the DDS.
https://www.dropbox.com/s/bikcc9ypc18mq ... K.rar?dl=0
Includes:
The Model File (Uncompressed?). the Diffuse Specular and Alpha Mask Textures. the Model is the Bird Greeed Ankh (Arm) from Kamen Rider OOO.
Re: Super Hero Generations *.MBG
Posted: Tue Oct 20, 2015 12:03 pm
by shakotay2
this MBG file is not compressed - the format is just a little bit funny
SuperHeroGen-hr038_0001_01_b0_m01.jpg
(After some superfluous C coding I realized that getting a wavefront obj should be possible with
hex2obj, too.)
Re: Super Hero Generations *.MBG
Posted: Tue Oct 20, 2015 4:53 pm
by Arymond
ooh how did you do that did you write a script for it? i haven't under stood for hex editing works yet for models. hex2obj was just giving me bloated obj files that don't load.
Re: Super Hero Generations *.MBG
Posted: Tue Oct 20, 2015 5:21 pm
by shakotay2
i did not see how simple the format is:
hr038.jpg
Re: Super Hero Generations *.MBG
Posted: Tue Oct 20, 2015 6:44 pm
by Arymond
hmm interesting Thanks a bundle. I need to figure out how this works... there are other models i want to pop out from this game too.
edit:
Also it seems that the Torn Cloths are missing
They are in the first picture.
i figure out how to find the models but thats it...
er45_01 The White Wizard.
https://www.dropbox.com/s/ot7opi7nwkcb1 ... 1.mbg?dl=0

Re: Super Hero Generations *.MBG
Posted: Tue Oct 20, 2015 11:15 pm
by shakotay2
well, yes, using
hex2obj is more than copying addresses
Here you have to search for the first occurence of the pattern 01 00 00 00 0C to get the vertices start address: 0x59E.
(First submesh?)
er045.jpg
Re: Super Hero Generations *.MBG
Posted: Tue Oct 20, 2015 11:45 pm
by Arymond
shakotay2 wrote:well, yes, using
hex2obj is more than copying addresses
Here you have to search for the first occurence of the pattern 01 00 00 00 0C to get the vertices start address: 0x59E.
(First submesh?)
er045.jpg
yeah it should have more meshs: his hands, the chest ring holders, the Belt, cloak, coat tails and his cane.

\
Edit: i think i got the wrong address because it seems incomplete in the face. or the wrong face count?
thank you for explaining how it works in a way i understand
