Atlantica Online (yet again?)
Posted: Mon Oct 19, 2015 5:21 pm
Hello,
I've seen several posts about importing Atlantica Online .nif files and how to convert the .dds files (done). I'm modding a game where I would need 8 directional isometric .gif files in order to import them (how to turn .nif to .gif can be a problem too, but it is possible to conver the .nif to an isometric 8 directional file seen here (this unit is too small)).
One of the units I would like to import is the beastmaster unit; importing beastmaster1.nif will give me this error. (beastmaster3.nif will give me an error too but the only problem there is "uknown object type etc.")
I'm using Autodesk 3Ds Max 2010 with Niftools Maxplugin 3.7.1, NifSkope, Python 3.0 and Python 2.6.
Other Nif files will be imported correctly (e.g. Ajai).
I also tried importing the .nif into Blender. I installed Python 2.6.6, Blender 2.49B, PyFFi 2.1.11 and Blender Nif Scripts 2.5.9. After that I tested importing beastermaster1, 2 or 3 but I receive this error:
Today I saw this page so I tried importing the .nif files with 3DS Max 2016 but the same error occured.
If someone has any solution please let me know.
Cheers,
~Okapi
I've seen several posts about importing Atlantica Online .nif files and how to convert the .dds files (done). I'm modding a game where I would need 8 directional isometric .gif files in order to import them (how to turn .nif to .gif can be a problem too, but it is possible to conver the .nif to an isometric 8 directional file seen here (this unit is too small)).
One of the units I would like to import is the beastmaster unit; importing beastmaster1.nif will give me this error. (beastmaster3.nif will give me an error too but the only problem there is "uknown object type etc.")
I'm using Autodesk 3Ds Max 2010 with Niftools Maxplugin 3.7.1, NifSkope, Python 3.0 and Python 2.6.
Other Nif files will be imported correctly (e.g. Ajai).
I also tried importing the .nif into Blender. I installed Python 2.6.6, Blender 2.49B, PyFFi 2.1.11 and Blender Nif Scripts 2.5.9. After that I tested importing beastermaster1, 2 or 3 but I receive this error:
Code: Select all
Blender NIF Scripts 2.5.9 (running on Blender 249, PyFFI 2.1.11)
pyffi.nif.data:ERROR:Block size check failed: corrupt nif file or bad nif.xml?
pyffi.nif.data:ERROR:Skipping 4 bytes in NiControllerManager
pyffi.nif.data:ERROR:Block size check failed: corrupt nif file or bad nif.xml?
pyffi.nif.data:ERROR:Skipping 376 bytes in NiSkinningLODController
Traceback (most recent call last):
File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\bpymo
dules\nif_common.py", line 1235, in gui_button_event
self.gui_exit()
File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\bpymo
dules\nif_common.py", line 1598, in gui_exit
self.callback(**self.config)
File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\impor
t\import_nif.py", line 3771, in config_callback
importer = NifImport(**config)
File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\impor
t\import_nif.py", line 176, in __init__
data.read(niffile)
File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 1382,
in read
"Unknown block type '%s'." % block_type)
ValueError: Unknown block type 'NiPoseBinding'.
If someone has any solution please let me know.
Cheers,
~Okapi