Unity Texture: pixel format 32
Posted: Mon Sep 21, 2015 5:26 pm
Here's a texture from Unity. It's 1024x1024 in width/height, and stores pixel data in 524288 bytes.
Can anyone figure out how the data is stored? 1024x1024 = 1048576. Divide by 2 gets you 524288.
Can anyone figure out how the data is stored? 1024x1024 = 1048576. Divide by 2 gets you 524288.