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Unity Texture: pixel format 32

Posted: Mon Sep 21, 2015 5:26 pm
by finale00
Here's a texture from Unity. It's 1024x1024 in width/height, and stores pixel data in 524288 bytes.

Can anyone figure out how the data is stored? 1024x1024 = 1048576. Divide by 2 gets you 524288.