Unity Texture: pixel format 32

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finale00
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Unity Texture: pixel format 32

Post by finale00 » Mon Sep 21, 2015 5:26 pm

Here's a texture from Unity. It's 1024x1024 in width/height, and stores pixel data in 524288 bytes.

Can anyone figure out how the data is stored? 1024x1024 = 1048576. Divide by 2 gets you 524288.
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