Page 1 of 1

identifying loop points in an xbox .str file? (XBOX ADPCM)

Posted: Thu Sep 17, 2015 7:04 pm
by vita
I'm trying to find out the exact loop points in an Xbox .str audio file.

.str file: https://www.dropbox.com/s/cwdy2z8d17tpi ... e.str?dl=0
Image

companion .hxd file that may or may not be useful: https://www.dropbox.com/s/ww0uriii65az4 ... e.hxd?dl=0
Image

Any help would be greatly appreciated!

Re: identifying loop points in an xbox .str file? (XBOX ADPC

Posted: Sun Oct 11, 2015 3:49 am
by vita
Okay I figured it out. :D

I just renamed the .hxd to .dxh and used vgmstream to get the loop points.

Edit: It seemed to work on the first file I used it on but apparently that was a fluke. Because vgmstream misidentifies it as a PS2 file the total samples and such are off. Back to trying to figure out how to read the hex data on the .hxd file.. :constipated: