Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

identifying loop points in an xbox .str file? (XBOX ADPCM)

Get help on any and all audio formats, or chip in and help others!
Post Reply
vita
ultra-n00b
Posts: 2
Joined: Tue Sep 15, 2015 11:56 pm
Has thanked: 2 times
Been thanked: 2 times

identifying loop points in an xbox .str file? (XBOX ADPCM)

Post by vita »

I'm trying to find out the exact loop points in an Xbox .str audio file.

.str file: https://www.dropbox.com/s/cwdy2z8d17tpi ... e.str?dl=0
Image

companion .hxd file that may or may not be useful: https://www.dropbox.com/s/ww0uriii65az4 ... e.hxd?dl=0
Image

Any help would be greatly appreciated!
vita
ultra-n00b
Posts: 2
Joined: Tue Sep 15, 2015 11:56 pm
Has thanked: 2 times
Been thanked: 2 times

Re: identifying loop points in an xbox .str file? (XBOX ADPC

Post by vita »

Okay I figured it out. :D

I just renamed the .hxd to .dxh and used vgmstream to get the loop points.

Edit: It seemed to work on the first file I used it on but apparently that was a fluke. Because vgmstream misidentifies it as a PS2 file the total samples and such are off. Back to trying to figure out how to read the hex data on the .hxd file.. :constipated:
Post Reply