Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Full Auto 2: Battlelines - music deinterlacer

Get help on any and all audio formats, or chip in and help others!
Post Reply
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2649
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 4445 times

Full Auto 2: Battlelines - music deinterlacer

Post by daemon1 »

Deinterlacer tool for Full Auto 2: Battlelines - music

Use this on YUK files. Then you can add WAV headers with alpha23's script and decode/play them if you have atrac3 codec installed.

It seems only this game have this strange kind of interleave. There are 0x6000 blocks and 8 stereo tracks. But in the end, the remaining part is added to the last 0x6000 block and then split into 2 parts. These parts may be equal (if they have even number of samples), or first part will be smaller.

Example: YUK file 0x0103b000 length.
It will be split like this:

Code: Select all

0x6000 0x6000 0x6000 0x6000 0x6000 0x6000 0x6000 0x6000
0x6000 0x6000 0x6000 0x6000 0x6000 0x6000 0x6000 0x6000
0x6000 0x6000 0x6000 0x6000 0x6000 0x6000 0x6000 0x6000
0x6000 0x6000 0x6000 0x6000 0x6000 0x6000 0x6000 0x6000
...
0x6000 0x6000 0x6000 0x6000 0x6000 0x6000 0x6000 0x6000
0x6000 0x6000 0x6000 0x6000 0x6000 0x6000 0x6000 0x6000
0x5B80 0x5B80 0x5B80 0x5B80 0x5B80 0x5B80 0x5B80 0x5B80 
0x5D00 0x5D00 0x5D00 0x5D00 0x5D00 0x5D00 0x5D00 0x5D00
You do not have the required permissions to view the files attached to this post.
Post Reply