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Re: Shrek The Third
Posted: Tue Sep 08, 2015 7:41 pm
by Cameron007
brendan19 wrote:It's not uncompressed. Streams.res is Sony ADPCM with VAGp headers.
So how do I deal with it?
Re: Shrek The Third
Posted: Wed Sep 09, 2015 4:20 am
by Cameron007
Also, does the audio have to be sped up or slowed down upon extraction? I extracted them with PSound (don't know if that's good for this or not). It seemed really... off.
Re: Shrek The Third
Posted: Wed Sep 09, 2015 10:26 am
by brendan19
Okay, thanks to the great help of Aluigi for making a BMS script to extract the Streams.res archive, here is all of the music for you.
Shrek The Third
All you need to do is run the "Test.bat" file and vgmstream will convert the GENH files into .WAV audio files for you.
Enjoy

Re: Shrek The Third
Posted: Wed Sep 09, 2015 11:03 am
by vgripHE303
Happy to see you ripped this game! Also wanted to have the music. Thank you.
Re: Shrek The Third
Posted: Wed Sep 09, 2015 12:58 pm
by brendan19
Yep, that it is. Uncompressed PCM raw. Just add the extension .raw to it save the following in notepad as a batch file for vgmstream.
Code: Select all
FOR %%a IN (*.raw) DO test -o "%%a.wav" "%%a"
pause
Re: Shrek The Third
Posted: Wed Sep 09, 2015 4:50 pm
by Cameron007
brendan19 wrote:Okay, thanks to the great help of Aluigi for making a BMS script to extract the Streams.res archive, here is all of the music for you.
Shrek The Third
All you need to do is run the "Test.bat" file and vgmstream will convert the GENH files into .WAV audio files for you.
Enjoy

Thanks a lot, I got it! You're awesome. If you don't mind my asking, what is this that Aluigi came up with? Just so I could use it in the future.
Re: Shrek The Third
Posted: Wed Sep 09, 2015 5:20 pm
by brendan19
This is the script.
BMS Script
The game the script was initially written for is different but they share a similar format.
He updated the script to work on these archives as well.
Re: Shrek The Third
Posted: Wed Sep 09, 2015 6:37 pm
by Cameron007
Thanks again. That may come in handy in the future.