Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

DirectX files. How apply AnimationKey matrices ?

Get your graphics formats figures out here! Got details for others? Post here!
Post Reply
Roman
advanced
Posts: 55
Joined: Wed Aug 19, 2015 7:54 am
Has thanked: 10 times
Been thanked: 3 times

DirectX files. How apply AnimationKey matrices ?

Post by Roman »

From frames matrices i got combine frames matrices.
I sort SkinWeights names and SkinBone matrices in the order.
Then multiply SkinBoneMatrices on combine frames matrices. I got correct Bind Pose and 3d model looks right.
But how apply AnimationKeys matrices (I am using only matrices, not quaternions) ?
I think:
1) SkinBoneMatrices multiply on AnimationKeys matrices = AnimMatrices
2) combine frames matrices multiply on AnimMatrices

or

1) combine frames matrices multiply on AnimationKeys matrices = AnimMatrices
2) SkinBoneMatrices multiply on AnimMatrices
Roman
advanced
Posts: 55
Joined: Wed Aug 19, 2015 7:54 am
Has thanked: 10 times
Been thanked: 3 times

Re: DirectX files. How apply AnimationKey matrices ?

Post by Roman »

Or Combine AnimationKeysMatrices and multiply SkinBoneMatrices on Combine AnimationKeysMatrices
And not using combine frame matrices.
Post Reply