I load unity mesh .43 my self.
Simple mesh load ok, but animation mesh vertices show not correct.
I need help on the structure file format unity mesh 43 . And who interesting join.
https://www.youtube.com/watch?v=CAD-bsu ... e=youtu.be
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Unity format meshe 43. Need help struct.
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Roman
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Re: Unity format meshe 43. Need help struct.
This animated mesh.
I read only vertices data and indices. But mesh look like boom.
I read only vertices data and indices. But mesh look like boom.
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- shakotay2
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Re: Unity format meshe 43. Need help struct.
It's the way orcs look likeRoman wrote:But mesh look like boom.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Roman
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Re: Unity format meshe 43. Need help struct.
shakotay2
How do you load my model Orc Molten ?
Do you know unity mesh 43 format ?
Please tell me how you do ?
You vertex offset is 64 bytes ? I'm right?
I download you programm Hex2o__v0.2x and i get right mesh Orc Molten.
How do you load my model Orc Molten ?
Do you know unity mesh 43 format ?
Please tell me how you do ?
You vertex offset is 64 bytes ? I'm right?
I download you programm Hex2o__v0.2x and i get right mesh Orc Molten.
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Roman
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Re: Unity format meshe 43. Need help struct.
In hex editor i found number vertices and vertices data size of bytes.
I 0x03F7E0/0x152A = 0x30 bytes vertices offset
shakotay2
Why you do 64 bytes offset on vertices data ?
I 0x03F7E0/0x152A = 0x30 bytes vertices offset
shakotay2
Why you do 64 bytes offset on vertices data ?
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- shakotay2
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Re: Unity format meshe 43. Need help struct.
dunno what you mean by offset - mean vertex stride?Roman wrote:Why you do 64 bytes offset on vertices data ?
It's 40 bytes (all params for hex2obj are decimal values except the startaddresses 0x...)
From one 00 00 80 3F pattern to the next one it's 40 bytes - as simple as that.
You'll learn it by experience and patience.
btw: as far as I can see an UVpos of 24 (12+12) will not give valid UV data.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Roman
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- Joined: Wed Aug 19, 2015 7:54 am
- Has thanked: 10 times
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Re: Unity format meshe 43. Need help struct.
Ha !
I do vertex stride = 40 bytes and i got model
Strangely ! From the hex editor data i think vertex stride = 48 bytes.
From hex editor 0x03F7E0/0x152A = 0x30 bytes vertices stride
I do vertex stride = 40 bytes and i got model
Strangely ! From the hex editor data i think vertex stride = 48 bytes.
From hex editor 0x03F7E0/0x152A = 0x30 bytes vertices stride
You do not have the required permissions to view the files attached to this post.
