Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

S.W.A.T. Target Liberty (*.lmp) archives, (*.TEX) textures

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
Sleepy
beginner
Posts: 20
Joined: Mon Jun 22, 2015 6:59 pm
Location: Budapest/ Hungary
Has thanked: 8 times
Been thanked: 3 times

S.W.A.T. Target Liberty (*.lmp) archives, (*.TEX) textures

Post by Sleepy »

Hello everybody, I would like to ask for help because I have some problems with Re-searcing and making MexScript for MultiEx Commander to support lmp archives of SWAT game :)
It's a psp game develoled by 3G Studios and published by Sierra.
Release date: October 26, 2007.
Additional help by CarLuver69

I've already started a script for open this archives, I could get the string table of the files but after it I couldn't get anything

Samples of lmp archives: http://www.mediafire.com/download/tzfn7 ... pfiles.rar

ok noone would like to help or everybody is too busy for helping out?

by the way I tried to make a tool for it with using c#

now I can open and export files from LMP archives but I still have a little problem with opening and converting textures to .png
Some of textures are good but the others not ...

Image

We tried to open it with Dageron's Console Texture Explorer tool but it looks that the palette is not well.
Could anyone help please?

Image

Samples of .TEX (texture) files
What we know: The textures are swizzled, bpp 8, graphics offset: 640
download: http://www.mediafire.com/download/n32na ... xfiles.rar

samples uses the following resolutions:

uzi.TEX's (64*16)
taser_pickup.tex (64*32)
loadscreen.tex (256*64)
fbi_ridel.tex (128*128)
ambulance_tex.tex (256*256)

Thanks.
Post Reply