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SkyNet/Future Shock .3d files

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redeemer6666
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SkyNet/Future Shock .3d files

Post by redeemer6666 »

Does anyone know a way to convert the .3d model files in the Dos game SkyNet into something useful?
The game was a sister of Daggerfall of sorts, both used Bethesda's Xngine.

I'm planning a remake of type thing and kinda need those models to continue lol even if just for reference.
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TaylorMouse
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Re: SkyNet/Future Shock .3d files

Post by TaylorMouse »

Is that from Terminator : Skynet?

Cause thats nearly all 2.5D :/

T.
redeemer6666
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Re: SkyNet/Future Shock .3d files

Post by redeemer6666 »

TaylorMouse wrote:Is that from Terminator : Skynet?

Cause thats nearly all 2.5D :/

T.
Yep that's the game, It uses sprites for weapons and other little details but a lot of the game uses 3D models for enemies, vehicles, ect.
I've manged to get all the sprites, Just them damn models that baffle me.
panni
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Re: SkyNet/Future Shock .3d files

Post by panni »

I learned convert the .3d model files in the SkyNet to OBJ 3d format no textures!
RangerXT
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Re: SkyNet/Future Shock .3d files

Post by RangerXT »

panni wrote: Tue Aug 04, 2020 8:22 am I learned convert the .3d model files in the SkyNet to OBJ 3d format no textures!
Whats the secret???
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Re: SkyNet/Future Shock .3d files

Post by RangerXT »

don't you just love when someone says they found the answer and then go afk for the rest of eternity
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