I´m trying to mod a PSX game called "digimon rumble arena", There´s one archive called A.VFS that contains the sounds and the graphics of the game (supposedly TIM/SEQ/VAQ files) and I can´t open it after trying with many tools, If someone could decompile it I could continue my project
FILE: https://mega.co.nz/#!MxUD2RiK!w6dlhqjUa ... t-Ut0Bpp5w
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PSX .VFS
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Mr.Mouse
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darkchaosblast
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Re: PSX .VFS
Well, after some tries I could extract some of the files
It´s similar to Crash Team Racing BIGFILE.BIG, there are files but they haven´t got names because they are not supposed to be extracted.
I will try to recompile it by editing the file in a hex editor. I hope it works
PD: sorry for my bad english![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
It´s similar to Crash Team Racing BIGFILE.BIG, there are files but they haven´t got names because they are not supposed to be extracted.
I will try to recompile it by editing the file in a hex editor. I hope it works
PD: sorry for my bad english
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Mr.Mouse
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Re: PSX .VFS
No, there are names. There is a header section that is zlib compressed that contains all information about the resources in the archive.
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darkchaosblast
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Re: PSX .VFS
At what offsets that part of the header starts and end?,also how i could extract that information?
