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dainazinas
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- shakotay2
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Re: Star Wars Battlefront dds format
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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dainazinas
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Re: Star Wars Battlefront dds format
the tool doesn't use a header, just the format.
Creating headers will be the next feature.
If you have any BC7 UN dds you could try copy and paste its header
and adjust width and height values.
Creating headers will be the next feature.
If you have any BC7 UN dds you could try copy and paste its header
and adjust width and height values.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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dainazinas
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Re: Star Wars Battlefront dds format
thanks shakotay.
I don`t have a working dds file in BC7 UN format. And I can`t really find anything on the net that would generate one either.
I don`t have a working dds file in BC7 UN format. And I can`t really find anything on the net that would generate one either.
- shakotay2
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Re: Star Wars Battlefront dds format
I'm too busy with other coding atm than to solve this but I guess it should use a DX11 dds header.
Maybe search for "BC7" in this forum, too.
gregkwaste's dds in his post as of Sat Sep 13, 2014 is BC5 compressed:
viewtopic.php?f=18&t=10973
width, height to be adjusted!
From what I know it uses a DX10 header: https://msdn.microsoft.com/en-us/librar ... 85%29.aspx
(Maybe this leads you to your final solution?)
Maybe search for "BC7" in this forum, too.
gregkwaste's dds in his post as of Sat Sep 13, 2014 is BC5 compressed:
viewtopic.php?f=18&t=10973
Code: Select all
Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F
0000 44 44 53 20 7C 00 00 00 07 10 0A 00 00 04 00 00 DDS |...........
0010 00 04 00 00 00 00 10 00 00 00 00 00 0B 00 00 00 ................
0020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0040 00 00 00 00 4E 56 54 54 08 00 02 00 20 00 00 00 ....NVTT.... ...
0050 04 00 00 00 41 54 49 32 41 32 58 59 00 00 00 00 ....ATI2A2XY....
0060 00 00 00 00 00 00 00 00 00 00 00 00 08 10 40 00 ..............@.
0070 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................From what I know it uses a DX10 header: https://msdn.microsoft.com/en-us/librar ... 85%29.aspx
(Maybe this leads you to your final solution?)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Acewell
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Re: Star Wars Battlefront dds format
You might be able to use one of these to convert a texture to bc7 dds and copy the header.
https://github.com/Microsoft/DirectXTex/releases
http://sourceforge.net/projects/texgenpack/
https://github.com/castano/nvidia-texture-tools
https://github.com/Microsoft/DirectXTex/releases
http://sourceforge.net/projects/texgenpack/
https://github.com/castano/nvidia-texture-tools
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Re: Star Wars Battlefront dds format
thx. Seems to work - I used texconv, forcing a dx10 header:
(texconv -w 1760 -h 972 -f BC7_UNORM -dx10 textmaker_Noe.png)
w,h is a little bit odd: 1760x972 (better use power of 2 sizes)
(texconv -w 1760 -h 972 -f BC7_UNORM -dx10 textmaker_Noe.png)
Code: Select all
Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F
0000 44 44 53 20 7C 00 00 00 07 10 0A 00 CC 03 00 00 DDS |.......Ì...
0010 E0 06 00 00 80 1A 1A 00 01 00 00 00 0B 00 00 00 à...€...........
0020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0040 00 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 ............ ...
0050 04 00 00 00 44 58 31 30 00 00 00 00 00 00 00 00 ....DX10........
0060 00 00 00 00 00 00 00 00 00 00 00 00 08 10 40 00 ..............@.
0070 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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dainazinas
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Re: Star Wars Battlefront dds format
While texconv seems work ok. I can not get the dds files display correctly...
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michalss
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Re: .
can anyone post correct DXT10 header please ??
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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luxox18
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Re: .
From Call of Duty Black Ops 3 original texturesmichalss wrote:can anyone post correct DXT10 header please ??
BC4_UN DX10
Code: Select all
Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F
0000 44 44 53 20 7C 00 00 00 06 00 00 00 00 08 00 00 DDS |...........
0010 00 08 00 00 00 10 00 00 00 00 00 00 01 00 00 00 ................
0020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0040 00 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 ............ ...
0050 04 00 00 00 44 58 31 30 00 00 00 00 00 00 00 00 ....DX10........
0060 00 00 00 00 00 00 00 00 00 00 00 00 00 10 00 00 ................
0070 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0080 4F 00 00 00 03 00 00 00 00 00 00 00 01 00 00 00 O...............
0090 00 00 00 00 ....
Code: Select all
Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F
0000 44 44 53 20 7C 00 00 00 06 00 00 00 00 08 00 00 DDS |...........
0010 00 08 00 00 00 20 00 00 00 00 00 00 01 00 00 00 ................
0020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0040 00 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 ............ ...
0050 04 00 00 00 44 58 31 30 00 00 00 00 00 00 00 00 ....DX10........
0060 00 00 00 00 00 00 00 00 00 00 00 00 00 10 00 00 ................
0070 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0080 61 00 00 00 03 00 00 00 00 00 00 00 01 00 00 00 a...............
0090 00 00 00 00 ....here the examples: http://download1496.mediafire.com/g59f4 ... xtures.rar
