Ok, very very nooby 3d model ripper here, so please don't laugh.
I need help with Natsuiro High School 3d model ripping.
So I have the Natsuiro High School files and it was pretty small (2GB)
and most of the data is in the install folder.
So the file is a .cpk file and I extracted it.
Now, I located all the files containing 3d model data and textures.
Unfortunately, the files are .cat and .gtf files. I don't the next step to this
Can anyone help me extracting the files into a format that can be imported to Max or maya?
Help with Natsuiro High School (PS3)
- shakotay2
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Re: Help with Natsuiro High School (PS3)
there are two datablocks, 1769x4 bytes each:
from 0xB290 to 0xCE34 and
from 0xCE40 to 0xE9E4
which may or may not contain uv data.
In the first block every fourth byte is zero,
in the 2nd block it's between 0 and 3 (like some bone id).
Very strange...
from 0xB290 to 0xCE34 and
from 0xCE40 to 0xE9E4
which may or may not contain uv data.
In the first block every fourth byte is zero,
in the 2nd block it's between 0 and 3 (like some bone id).
Very strange...
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
- chrrox
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Re: Help with Natsuiro High School (PS3)
Noesis script to load the gtf textures.
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wordhg
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Re: Help with Natsuiro High School (PS3)
The restshakotay2 wrote:there are two datablocks, 1769x4 bytes each:
from 0xB290 to 0xCE34 and
from 0xCE40 to 0xE9E4
which may or may not contain uv data.
In the first block every fourth byte is zero,
in the 2nd block it's between 0 and 3 (like some bone id).
Very strange...
http://www.mediafire.com/download/mfhhe ... /chara.rar
- shakotay2
- MEGAVETERAN

- Posts: 3461
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
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- Been thanked: 1876 times
Re: Help with Natsuiro High School (PS3)
with some imagination you could recognize the outline of a 90° clock wise rotated face
but it's not uvs:
but it's not uvs:
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

