WWE SmackDown vs RAW (PS2) .PAC

Old posts about game archives and other formats.
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Mr.Mouse
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Post by Mr.Mouse » Wed Jun 29, 2005 11:12 am

jasmine wrote:
kekkorag wrote:now it's texture 3d model time :)

P.s. Ok Ok u can kill me if u want :D
I really wish I could understand the models. I can't seem to decipher the format. Have a few clues but not enough to reconstruct the 3d data. I'll keep you posted.
I'm just up to my neck in work right now. So I can't help yet.

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Post by kekkorag » Wed Jun 29, 2005 3:14 pm

unfortunately i find an error, when u try to export files that are 16 colors
the program freeze with this error - Run-Time error "53" file not found

it's only my problem?

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Post by TheKidRocker » Wed Jun 29, 2005 4:23 pm

kekkorag wrote:unfortunately i find an error, when u try to export files that are 16 colors
the program freeze with this error - Run-Time error "53" file not found

it's only my problem?
I marked all files and extracted them, no error occured for me

dont know if i may ask this here, but how do i burn the modified files back so the game boots
Im pretty sure it wont boot up when i just burn all files as a data disc.

I have the original PAL Game btw so its not illegal :)
Image

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Post by kekkorag » Wed Jun 29, 2005 5:41 pm

Nero DVD UDF ISO 1 session

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Post by kekkorag » Wed Jun 29, 2005 9:14 pm

error runtime 53 is a vbrun error because it cant find dll or similar

i downloadw vbrun6.0sp5 but cant resolve the problem

Can somebody help me?

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Post by kekkorag » Wed Jun 29, 2005 9:35 pm

solved :D

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Post by jasmine » Wed Jun 29, 2005 9:36 pm

Try comctl32.ocx and also the newest version of the visual basic runtime files is Service Pack 6.

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Post by kekkorag » Thu Jun 30, 2005 12:13 pm

solved 10x

is it possible open the other pac files with this tool opportunely modified?
i think that all this files have a common characteristic
i'm reading Definitive_Guide_To_Exploring_File_Formats_MW_2004 but it's too har for my little knowledge :)

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Post by jasmine » Thu Jun 30, 2005 1:36 pm

kekkorag wrote:solved 10x

is it possible open the other pac files with this tool opportunely modified?
i think that all this files have a common characteristic
i'm reading Definitive_Guide_To_Exploring_File_Formats_MW_2004 but it's too har for my little knowledge :)
I have not been able to find a commonality between all of the PAC files.

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Post by kekkorag » Thu Jun 30, 2005 5:10 pm

jasmine wrote:
kekkorag wrote:solved 10x

is it possible open the other pac files with this tool opportunely modified?
i think that all this files have a common characteristic
i'm reading Definitive_Guide_To_Exploring_File_Formats_MW_2004 but it's too har for my little knowledge :)
I have not been able to find a commonality between all of the PAC files.
Your sentence confirm my little knowledge :)

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Post by cfcrule » Sun Jul 03, 2005 1:09 am

i know it's off topic (sorry) but hopefully multiex program will be able to implement it.

does anyone know how to change wrestlers entrance music in the bgm.afs file in this game, i've tried using afs explorer but so far it's not recognising the tunes in the game.

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Post by kekkorag » Sun Jul 03, 2005 1:38 am

u have to convert wav to adx , but u know this alread

use a wav with :

Frequency 48000

Bits 16

Channels Stereo

:)

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Post by kekkorag » Sun Jul 03, 2005 5:35 pm

There is a way in order to render compatible SVsRPacXtractor with the others pac of the game?

It would be amazing to find the menu files, where the background and the photos are stored so as to to be able to change them.

in this archives there are 3 files pac, i noticed with hex workshop that are stored files tim2 http://dl3.rapidshare.de/files/2775900/28590597/ED0.rar

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Post by kekkorag » Mon Jul 04, 2005 11:02 pm

news?

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Post by jasmine » Tue Jul 05, 2005 2:33 am

kekkorag wrote:news?
Game Extractor will search for TIM2 files and extract them. That's what I used.

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