City is an old game, remove "--pcb packed_codebooks_aoTuV_603.bin" and it will use old codebooks.souperzombie wrote:I would like someone to fix my .bat so it works with city.
Poll & Discussion: We wish the site to continue (Y/N)
Batman Arkham audio extractor with proper names
-
daemon1
- MEGAVETERAN

- Posts: 2567
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 62 times
- Been thanked: 2662 times
Re: Batman Arkham audio extractor with proper names
-
souperzombie
- ultra-n00b
- Posts: 9
- Joined: Tue Mar 24, 2015 5:47 pm
- Has thanked: 4 times
Re: Batman Arkham audio extractor with proper names
Looks like that did it. Thanksdaemon1 wrote:City is an old game, remove "--pcb packed_codebooks_aoTuV_603.bin" and it will use old codebooks.souperzombie wrote:I would like someone to fix my .bat so it works with city.
Re: Batman Arkham audio extractor with proper names
Does anyone know where the file is for the Red Hood DLC? I can find bits here and there, I can even find Black Mask's clip, but I can't find the two I'm looking for. Looking for when Red Hood says "Do I look like Batman to you" and "How about you go to hell? Say hi to the Joker for me". I searched through all the random name files and couldn't find it. But maybe I just missed it.
-
daemon1
- MEGAVETERAN

- Posts: 2567
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 62 times
- Been thanked: 2662 times
Re: Batman Arkham audio extractor with proper names
Did you look in this file INT_DLC_RedHood.wad ?
Bank names EDDB613E , 153E8A78
To quickly find the phrase you need, unpack all akgialogueevent files and search them for text you need. This will give you audio event name and package (.upk) name. Then unpack the whole package and look for files with that name. Next to it you will find .akbank file.
FNV hash of this name (in lowercase) will be the number you need. You can also find this number inside of a file just after the "BKPK" magic word. Or wait while I update hashlist.
Bank names EDDB613E , 153E8A78
To quickly find the phrase you need, unpack all akgialogueevent files and search them for text you need. This will give you audio event name and package (.upk) name. Then unpack the whole package and look for files with that name. Next to it you will find .akbank file.
FNV hash of this name (in lowercase) will be the number you need. You can also find this number inside of a file just after the "BKPK" magic word. Or wait while I update hashlist.
Re: Batman Arkham audio extractor with proper names
I just extracted the INT_DLC_RedHood.wad and all the files there I already have from the main files. Unfortunately the files you provided don't have his responses. It just has the parts right before it where the thug and BM talks. Can't find the audio files anywhere, but I'll keep searching. Thanks.daemon1 wrote:Did you look in this file INT_DLC_RedHood.wad ?
Bank names EDDB613E , 153E8A78
To quickly find the phrase you need, unpack all akgialogueevent files and search them for text you need. This will give you audio event name and package (.upk) name. Then unpack the whole package and look for files with that name. Next to it you will find .akbank file.
FNV hash of this name (in lowercase) will be the number you need. You can also find this number inside of a file just after the "BKPK" magic word. Or wait while I update hashlist.
-
daemon1
- MEGAVETERAN

- Posts: 2567
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 62 times
- Been thanked: 2662 times
Re: Batman Arkham audio extractor with proper names
I have these files and they have the words you mentioned. I listened to them myself. What's the file size on your side?spike32 wrote:Unfortunately the files you provided don't have his responses.
Re: Batman Arkham audio extractor with proper names
153E8A78 is 60.7 kbdaemon1 wrote:I have these files and they have the words you mentioned. I listened to them myself. What's the file size on your side?spike32 wrote:Unfortunately the files you provided don't have his responses.
EDDB613E is 99.6 kb
EDIT: Whoops, my bad, for some reason I forgot to extract the file before running the scripts.
-
daemon1
- MEGAVETERAN

- Posts: 2567
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 62 times
- Been thanked: 2662 times
Re: Batman Arkham audio extractor with proper names
i have both files about 150kb. Very strange. So they somehow made different WAD packages for different game versions?
Re: Batman Arkham audio extractor with proper names
I'm doing something wrong. Cannot seem to get .wem files to "cut" into DLC music for Arkham Knight. I'm extracting the music from SFX_DLC_Batgirl.wad, but they're coming out as blank files that I can only open in Ravioli and extract without any "metadata", so I can't cut it.
Are the DLC .wad's configured for PC yet or am I doing something horribly wrong?
Are the DLC .wad's configured for PC yet or am I doing something horribly wrong?
-
daemon1
- MEGAVETERAN

- Posts: 2567
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 62 times
- Been thanked: 2662 times
Re: Batman Arkham audio extractor with proper names
I don't have that DLC, so they can't have proper names.
Re: Batman Arkham audio extractor with proper names
That's unfortunate. Is there anyway I can "add" these proper names myself? Where would they be located?daemon1 wrote:I don't have that DLC, so they can't have proper names.
-
daemon1
- MEGAVETERAN

- Posts: 2567
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 62 times
- Been thanked: 2662 times
Re: Batman Arkham audio extractor with proper names
I tryed to localizating Red Hood DLC but this tool only gave me this files.
http://pho.to/9rrol
Is there need a another tool for localizate?
http://pho.to/9rrol
Is there need a another tool for localizate?
-
daemon1
- MEGAVETERAN

- Posts: 2567
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 62 times
- Been thanked: 2662 times
Re: Batman Arkham audio extractor with proper names
UP! I tryed INT_DLC_RedHood.wad.Skrillex wrote:I tryed to localizating Red Hood DLC but this tool only gave me this files.
http://pho.to/9rrol
Is there need a another tool for localizate?
