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Mortal Kombat: Armageddon (.ssf)
Posted: Mon Jun 08, 2015 6:24 pm
by pechenko121
Hello guys! I would like to know, is it possible to convert .ssf files to use them in 3ds max? If yes, can someone explain me how?
Thanks in advance!
Here's the file:
https://mega.co.nz/#!MQhSEbDC!Nq3X-_rTK ... gx0728gl_Y
Thanks in advance.
Re: Mortal Kombat: Armageddon (.ssf)
Posted: Mon Jun 08, 2015 8:22 pm
by shakotay2
you may read here:
http://wiki.xentax.com/index.php/Mortal ... ptions_SSF
endian order is: big
13 files, archive size: 0x425000: 4345856 B.
Code: Select all
file type offset lenght
00 00 00 01 00 00 08 00 00 0F 43 00 7C 80 1A 4F
00 00 00 01 00 0F 50 00 00 0F 43 00 7C 80 1A 4F
00 00 00 01 00 1E 98 00 00 06 26 00 7C 80 1A 4F
00 00 00 02 00 24 C0 00 00 00 D8 40 7C 80 1A 4F
00 00 00 02 00 25 A0 00 00 00 64 80 7C 80 1A 4F
00 00 00 02 00 26 08 00 00 00 52 20 7C 80 1A 4F
00 00 00 02 00 26 60 00 00 00 44 20 7C 80 1A 4F
00 00 00 02 00 26 A8 00 00 00 8D C0 7C 80 1A 4F
00 00 00 02 00 27 38 00 00 00 77 00 7C 80 1A 4F
00 00 00 03 00 27 B0 00 00 01 91 00 7C 80 1A 4F
00 00 00 03 00 29 48 00 00 0F 10 00 7C 80 1A 4F
00 00 00 03 00 38 58 00 00 05 7D 00 7C 80 1A 4F
00 00 00 03 00 3D D8 00 00 04 72 80 7C 80 1A 4F
dunno about conversion - well, maybe this one:
sektor_ssf.JPG
Re: Mortal Kombat: Armageddon (.ssf)
Posted: Mon Jun 08, 2015 8:51 pm
by pechenko121
shakotay2 wrote:you may read here:
http://wiki.xentax.com/index.php/Mortal ... ptions_SSF
endian order is: big
13 files, archive size: 0x425000: 4345856 B.
Code: Select all
file type offset lenght
00 00 00 01 00 00 08 00 00 0F 43 00 7C 80 1A 4F
00 00 00 01 00 0F 50 00 00 0F 43 00 7C 80 1A 4F
00 00 00 01 00 1E 98 00 00 06 26 00 7C 80 1A 4F
00 00 00 02 00 24 C0 00 00 00 D8 40 7C 80 1A 4F
00 00 00 02 00 25 A0 00 00 00 64 80 7C 80 1A 4F
00 00 00 02 00 26 08 00 00 00 52 20 7C 80 1A 4F
00 00 00 02 00 26 60 00 00 00 44 20 7C 80 1A 4F
00 00 00 02 00 26 A8 00 00 00 8D C0 7C 80 1A 4F
00 00 00 02 00 27 38 00 00 00 77 00 7C 80 1A 4F
00 00 00 03 00 27 B0 00 00 01 91 00 7C 80 1A 4F
00 00 00 03 00 29 48 00 00 0F 10 00 7C 80 1A 4F
00 00 00 03 00 38 58 00 00 05 7D 00 7C 80 1A 4F
00 00 00 03 00 3D D8 00 00 04 72 80 7C 80 1A 4F
dunno about conversion - well, maybe this one:
sektor_ssf.JPG
can i at least load models from archives in binding pose using MeshExtractor?
Re: Mortal Kombat: Armageddon (.ssf)
Posted: Mon Jun 08, 2015 9:10 pm
by shakotay2
pechenko121 wrote:can i at least load models from archives in binding pose using MeshExtractor?
From the pic in the above post I don't see a reason why not. (But I didn't check for uvs, weights, bones and so on.)
Re: Mortal Kombat: Armageddon (.ssf)
Posted: Mon Jun 08, 2015 9:41 pm
by pechenko121
shakotay2 wrote:pechenko121 wrote:can i at least load models from archives in binding pose using MeshExtractor?
From the pic in the above post I don't see a reason why not. (But I didn't check for uvs, weights, bones and so on.)
Can you please explain me how to do that if it won't be hard for you
I tried to use it before but was unlucky.
Re: Mortal Kombat: Armageddon (.ssf)
Posted: Mon Jun 08, 2015 9:45 pm
by shakotay2
I suggest to press the 'tut' button of hex2obj, read the tutorial, understand the example.