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Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Posted: Sun Jun 07, 2015 1:42 am
by hhrhhr
NuclearTester wrote:Unfortunately, I don't know how to unpack/repack
1)
viewtopic.php?p=106145#p106145
2)
https://github.com/hhrhhr/Lua-utils-for-Witcher-3
3)
lua unpack_textures.lua texture.cache output_dir
4) profit
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Posted: Sun Jun 07, 2015 8:37 am
by odrin
character parts replacment. know how to do?
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Posted: Fri Jun 12, 2015 9:07 pm
by ilmarvolken
Hi all. Do anyone know where to get quickBMS scripts for witcher3 (like w2_xbm2dds.bms, w2_dds2xbm.bms for witcher2) to unpack/pack .xbm texture files of witcher3?
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Posted: Mon Jun 29, 2015 3:58 pm
by stiffy360
NuclearTester wrote:ssringo wrote:NuclearTester wrote:Captured some textures and found that plant life textures look very interesting. I wonder what purpose all that smudging around the texture serves. Any idea?
Nothing particular. Just how many artists do textures for small, detailed meshes like hair or, in this case, foliage. An alpha channel will hide the excess (the "smudges").
No, this doesn't look accidental and it's obvious to me that the process serves some purpose. So my question still stands why textures for small detailed meshes with transparency are done this way.
When a texture mipmaps pixels tend to bleed over, so they smudge the base texture around the edges of the alpha channel so when they bleed they are of a similar color. If you have black or white on the edges, and move far away from the branch, it'll bleed over black/white.
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Posted: Mon Jul 06, 2015 11:58 pm
by Alianin
I'm not sure what I'm missing here. I'm trying to unpack the textures.cache, but I'm getting this error:
Code: Select all
lua: unpack_textures.lua:109: '=' expected near 'skip'
I'm using the latest Lua-utils-for-Witcher-3.
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Posted: Tue Jul 07, 2015 12:24 am
by hhrhhr
Alianin wrote:Code: Select all
lua: unpack_textures.lua:109: '=' expected near 'skip'
Your Lua does not support
goto statement.
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Posted: Sun Jul 12, 2015 10:52 pm
by UT1987
Hi guys,
i try to extract the textures for learning the speedtree (LOD, MatIDs Billboard (distance + streaming) and the Terrain shadows maps and Pigment maps.
Unfortunately I have no idea how works lua scripting. I try it with the lua demo programs but the failed to compile with this comment: input:1: unexpected symbol near '@'
How can i install lua language correctly on my pc with this batch tool?
regards,
ulrich
@ok is done

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Posted: Fri Aug 14, 2015 12:44 pm
by Haoose
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Posted: Sat Aug 15, 2015 6:44 am
by jediyoshi
Is there no actual mesh for the eyes? Not seeing anything but textures
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Posted: Mon Aug 17, 2015 1:08 am
by ssringo
Looked at a couple models and it seems like the tools convert meshes with bones and weights. However, it seems like bone parenting data doesn't export with the meshes (or doesn't exist at all). Assuming the bones/weights did export properly, putting the skeleton's together will be rather time consuming with what we have now. Hopefully someone can use what CDPR has released and get a good, proper tools for converting models.