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Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Wed May 20, 2015 3:35 am
by hhrhhr
just in case, to inform you that I have no crystal ball to guess the desire and the contents of incorrect files.

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Wed May 20, 2015 10:41 pm
by kalleoskar
repack possible with same script? ty

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Thu May 21, 2015 12:28 pm
by stalja
hhrhhr wrote:
stalja wrote:String files came with the release of the game. Anyone has any info on how to approach the new w3strings format?
I think that the files are very simple, but the contents is just xor-ed. look at any br.w3strings, inside there is almost clean text (UTF16 with some html tags).
designgears wrote:Getting an error when I try to unpack.
full command line?
Not a simple XOR. They are probably using a hash/key. Anyone around that is able to make an unpacker/repacker for this?

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Thu May 21, 2015 3:44 pm
by hhrhhr
"unpacker" is quite simple, but the decoder - not yet. and yes, strings are not just xored.

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Fri May 22, 2015 11:26 am
by nav00811
Anyone figured out how to open .buffer files

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Fri May 22, 2015 6:21 pm
by Haoose
witcher3.map for 1.0.2
Maybe helps =)
http://rghost.ru/private/7VSl9kGzJ/f1a2 ... e5039d546d

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Sun May 24, 2015 8:55 am
by nav00811
Haoose Just wanted to ask that how to use witcher.map file...

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Sun May 24, 2015 6:15 pm
by CMihai
Anyone checked the models from game? Similar format with W2 ones?

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Sun May 31, 2015 5:05 pm
by slayer983
Mod mod mod, all works about with this files. This is boring and some people dislikes from mods. anybody coder not dealing with Localization files, .w3strings files.

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Tue Jun 02, 2015 6:06 pm
by erik945
someone try extract 3d models/textures?

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Sat Jun 06, 2015 4:27 am
by NuclearTester
Captured some textures and found that plant life textures look very interesting. I wonder what purpose all that smudging around the texture serves. Any idea?
Image

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Sat Jun 06, 2015 11:28 am
by ssringo
NuclearTester wrote:Captured some textures and found that plant life textures look very interesting. I wonder what purpose all that smudging around the texture serves. Any idea?
Nothing particular. Just how many artists do textures for small, detailed meshes like hair or, in this case, foliage. An alpha channel will hide the excess (the "smudges").

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Sat Jun 06, 2015 8:35 pm
by NuclearTester
ssringo wrote:
NuclearTester wrote:Captured some textures and found that plant life textures look very interesting. I wonder what purpose all that smudging around the texture serves. Any idea?
Nothing particular. Just how many artists do textures for small, detailed meshes like hair or, in this case, foliage. An alpha channel will hide the excess (the "smudges").
No, this doesn't look accidental and it's obvious to me that the process serves some purpose. So my question still stands why textures for small detailed meshes with transparency are done this way.

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Sun Jun 07, 2015 12:11 am
by romainoir
Most of the time we make a selection of the alpha channel (transparency) and then blur the edges in a second layer. This methods prevents from small artifacts on the edges.
My question is : which kind of image do you get ? (.dds/.tif/.tga/...) and can you repack them in the archive ?

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Posted: Sun Jun 07, 2015 1:26 am
by NuclearTester
Thanks for explanation. That makes sense. Unfortunately, I don't know how to unpack/repack. It's possible to get any texture/object/shader with this handy tool: http://developer.amd.com/tools-and-sdks ... erfstudio/