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Atlantica NIF 20.6.0.0
Re: Atlantica NIF 20.6.0.0
This is a full model:
http://win98.altervista.org/vizerracom/ ... 0.0.0).zip
It's 40MB long...
I am able to import in Noesis only Statue_base.nif , but with some errors and without textures.
All other 3 files raise errors.
In Nifskope:
Statue_base.nif is imported properly, but textures are weird.
fog.nif is properly imported
Plastic_Fence.nif is imported but I can't see anything
Panorama.nif raises error.
These are smaller files from another model: I cannot import none of them.
http://win98.altervista.org/vizerracom/ ... untain.nif (30 KB) (not working in Nifskope)
http://win98.altervista.org/vizerracom/nif/Lamp_3.nif (25 KB) (not working in Nifskope)
In same model there is this further file (and many others), which is the only one I am able to import both in Noesis and in Nifskope:
http://win98.altervista.org/vizerracom/ ... oxView.nif
These are some installers of ancient Vizerra Client which I found around: not all of them work properly; for one of them (can't remember which one, versioning of these files is a mess...) the right folder where to place locations is C:\ProgramData\3DreamTeam\Vizerra\Media\Content\Locations : you must place here the unpacked folder of each model you can find here: http://web.archive.org/web/201004150750 ... /locations
http://win98.altervista.org/vizerracom/ ... asetup.zip
http://win98.altervista.org/vizerracom/ ... tup113.exe
http://win98.altervista.org/vizerracom/ ... tup120.exe
http://win98.altervista.org/vizerracom/ ... rs/Vizerra Demo 2011-1.0.0.exe
http://win98.altervista.org/vizerracom/ ... 0.0.0).zip
It's 40MB long...
I am able to import in Noesis only Statue_base.nif , but with some errors and without textures.
All other 3 files raise errors.
In Nifskope:
Statue_base.nif is imported properly, but textures are weird.
fog.nif is properly imported
Plastic_Fence.nif is imported but I can't see anything
Panorama.nif raises error.
These are smaller files from another model: I cannot import none of them.
http://win98.altervista.org/vizerracom/ ... untain.nif (30 KB) (not working in Nifskope)
http://win98.altervista.org/vizerracom/nif/Lamp_3.nif (25 KB) (not working in Nifskope)
In same model there is this further file (and many others), which is the only one I am able to import both in Noesis and in Nifskope:
http://win98.altervista.org/vizerracom/ ... oxView.nif
These are some installers of ancient Vizerra Client which I found around: not all of them work properly; for one of them (can't remember which one, versioning of these files is a mess...) the right folder where to place locations is C:\ProgramData\3DreamTeam\Vizerra\Media\Content\Locations : you must place here the unpacked folder of each model you can find here: http://web.archive.org/web/201004150750 ... /locations
http://win98.altervista.org/vizerracom/ ... asetup.zip
http://win98.altervista.org/vizerracom/ ... tup113.exe
http://win98.altervista.org/vizerracom/ ... tup120.exe
http://win98.altervista.org/vizerracom/ ... rs/Vizerra Demo 2011-1.0.0.exe
- shakotay2
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Re: Atlantica NIF 20.6.0.0
Panorama.nif seems to contain 1 big picture (panorama, surprise!) only, afaics (maybe composed of smaller ones).
Contained 3D data of smaller nif files is simple:
. (Seems there's a competition between game defs to make any nif version files unloadable by "external" tools.
)
Contained 3D data of smaller nif files is simple:
. (Seems there's a competition between game defs to make any nif version files unloadable by "external" tools.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Atlantica NIF 20.6.0.0
The file is way too large to contain just a picture, I think it should contain at least a simple geometry (a sphere for sky and maybe some raw mountains).
Is it your own tool or can I find it somewhere?Contained 3D data of smaller nif files is simple:
.
Drinking_Fountain-nif.jpg
little bastards...(Seems there's a competition between game defs to make any nif version files unloadable by "external" tools.)
Any idea about how to load multiple .NIF files together, positioning each model in a specific location? There are .xblock files in Vizerra models, which describe where each .NIF file must be placed.
- shakotay2
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- Posts: 4231
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Re: Atlantica NIF 20.6.0.0
You're right - there are 401 objects at the end of the . nif file which I didn't notice:
.
hex2obj, view 2nd link in my sig.Is it your own tool or can I find it somewhere?
It's xml files (Christo_Redentor.xblock), easy to read:Any idea about how to load multiple .NIF files together, positioning each model in a specific location? There are .xblock files in Vizerra models, which describe where each .NIF file must be placed.
<?xml version="1.0" encoding="UTF-8"?>
-<game>
-<entitySet>
-<entity iterations="1" name="BanyanBush 95" modelName="[Trees_and_Shubs]BanyanBush" id="00d2a3c17255404dae77d8167e94f610">
-<property name="Position">
<set value="-92.36383, -2.62919044, -24.98885"/>
</property>
-<property name="Rotation">
<set value="8.617883, 24.49822, 69.92125"/>
</property>
</entity>
-------------------------
(You need to find out in which .nif file "BanyanBush 95" (or its id) and others are contained.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Atlantica NIF 20.6.0.0
So did you find any pattern which I can implement into an hex editor to apply to all NIF files? or a reason for which some NIF files can be properly loaded by Noesis and some do not, altough they are same version (20.6.0.0)?
By the way, I am in trouble with the tutorial included in your tool, because the screenshots do not match with current version of the program.
I know they are easy to read... that's why I know each NIF file has its own position. But in which program can I load multiple NIF files into one single object? For example, OBJ and STL files hold position information, so if I load multiple files in a 3d viewer, they are all positioned in different locations.It's xml files (Christo_Redentor.xblock), easy to read:Any idea about how to load multiple .NIF files together, positioning each model in a specific location? There are .xblock files in Vizerra models, which describe where each .NIF file must be placed.
Or maybe a single NIF file can link to multiple NIF files?
- shakotay2
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- Joined: Fri Apr 20, 2012 9:24 am
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Re: Atlantica NIF 20.6.0.0
I searched for 0000 0100 0200 (indices of first face) .
The competition, you remember?or a reason for which some NIF files can be properly loaded by Noesis and some do not, altough they are same version (20.6.0.0)?
Yeah, development has been stopped, since there are better tools out now (see Bigchillghost for example). If you tell, which screenshot in special, I could have a look at - but the basic functionality hasn't been changed, afair. (It starts with 'VB' instead of 'seq', just a toogle and 'float' instead of 'noHF', only a renaming, etc).By the way, I am in trouble with the tutorial included in your tool, because the screenshots do not match with current version of the program.
I have no idea. You might try "batch import" in Noesis or something like that.I know they are easy to read... that's why I know each NIF file has its own position. But in which program can I load multiple NIF files into one single object?
Same as above: "no idea". I'd do it using the Make_obj project, conversion to obj, applying the positions (after having read them from an xblock file). (But I guess u need to maintain the nif specific features, do you?)Or maybe a single NIF file can link to multiple NIF files?
(basic knowledge in 'C' required)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Atlantica NIF 20.6.0.0
I was trying to write a "structure file" for FlexHex hex editor... but up to now I was only able to setup this .FSD file:
..then I found this definition of NIF format as XML file... so I gave up defining a structure file for FlexHex, it would take months...
Instead, maybe with your help I could try to amend the existing XML file to make it (and Nifskope) support Vizerra NIF format.
Description of the XML file: http://niftools.sourceforge.net/wiki/Ni ... XML_Format
Further info on NIF format:
http://www.gamesas.com/nif-tools-and-th ... 04919.html
https://github.com/niftools/nifxml/wiki ... escription
Code: Select all
struct version
{
char formatString[20];
char separator1[2];
char versionNumber[16];
char unknown1[16];
/*struct {
unsigned DWORD Length;
char* Param[Length];
} test[4];
*/
}
Instead, maybe with your help I could try to amend the existing XML file to make it (and Nifskope) support Vizerra NIF format.
Description of the XML file: http://niftools.sourceforge.net/wiki/Ni ... XML_Format
Further info on NIF format:
http://www.gamesas.com/nif-tools-and-th ... 04919.html
https://github.com/niftools/nifxml/wiki ... escription
Re: Atlantica NIF 20.6.0.0
Both in online and offline toturials the second step is about "start of UVs", while in my version and in your latest screenshot the second step is about "vertex block":shakotay2 wrote: ↑Sat May 02, 2020 12:47 pmYeah, development has been stopped, since there are better tools out now (see Bigchillghost for example). If you tell, which screenshot in special, I could have a look at - but the basic functionality hasn't been changed, afair. (It starts with 'VB' instead of 'seq', just a toogle and 'float' instead of 'noHF', only a renaming, etc).By the way, I am in trouble with the tutorial included in your tool, because the screenshots do not match with current version of the program.

- shakotay2
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Re: Atlantica NIF 20.6.0.0
Thanks for reporting! Start of uvs is the next step in 'seq' mode. (Just toggle the button from 'VB' to 'seq'.) You can handle 'sequential' mode in VB (Vertex block mode), setting FVFsize to 12 (for floats). 'seq' is vary rare but easier to explain.
Change this:
'We leave the "seq" button as it is because I know that the structure is "sequential".'
to:
'Toggle the "VB" button to "seq" because I know that the structure is "sequential".'
.
.
(Usually I'm just a "15 minutes jobber" here.
)
Change this:
'We leave the "seq" button as it is because I know that the structure is "sequential".'
to:
'Toggle the "VB" button to "seq" because I know that the structure is "sequential".'
.
.
Well, that's not my project/interest. You may contact jonwd7 for such.
(Usually I'm just a "15 minutes jobber" here.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Atlantica NIF 20.6.0.0
Version 4.425 of Noesis is unable to open some NIF files with version 20.6.0.0, raising exceptions like "Unreasonable texture list size" and "Unreasonable shader map list size".
After some experiments, I was able to partially fix this issue by preventing Noesis from attempting loading textures.
It's a first step, but also adding textures is important... Unfortunately I don't know anything about textures and NIF files, I was just lucky with this hack.
I attach the modified fmt_gamebryo_nif.py file
Following package contains 4 NIF files; original version of Noesis can only open statue_base.nif. My version can open all of them.
I also tried it with 30 other NIF files incompatible with 4.425, and they all open fine (without textures).
http://win98.altervista.org/vizerracom/ ... 0.0.0].zip
After some experiments, I was able to partially fix this issue by preventing Noesis from attempting loading textures.
It's a first step, but also adding textures is important... Unfortunately I don't know anything about textures and NIF files, I was just lucky with this hack.
I attach the modified fmt_gamebryo_nif.py file
Following package contains 4 NIF files; original version of Noesis can only open statue_base.nif. My version can open all of them.
I also tried it with 30 other NIF files incompatible with 4.425, and they all open fine (without textures).
http://win98.altervista.org/vizerracom/ ... 0.0.0].zip
You do not have the required permissions to view the files attached to this post.

