So I've got Spider-Man Friend Or Foe for PC, and while it might be an old game I'm stuck on trying to figure out how to convert the DATA to a useable 3D format. I tried to search here before I posted this to see if anyone else has dealt with this before but no luck. If anyone can help here's a few sample files. Or should I just try to use 3D Ripper DX or Ninja Ripper on the game?
http://www.uploadmb.com/dw.php?id=1427725904
The Forum is up for sale: XeNTaX Forum looking for new owner
Spider-Man FoE .DATA
-
Nintendude
- advanced
- Posts: 57
- Joined: Wed Oct 19, 2011 4:25 am
- Has thanked: 5 times
- Been thanked: 2 times
-
Vindis
- advanced
- Posts: 44
- Joined: Fri Apr 08, 2011 9:31 pm
- Has thanked: 16 times
- Been thanked: 41 times
Re: Spider-Man FoE .DATA
I only had time for a quick look, but the file format seems pretty straightforward. Just a stream of data.

The first value show the block size, plus terminated by 8byte and comes the next file. Found a few suspicious byte/float, which i think could be vertex/uv/skin data, but it requires further investigation
That's it for now. When I have more time I'll look into it

The first value show the block size, plus terminated by 8byte and comes the next file. Found a few suspicious byte/float, which i think could be vertex/uv/skin data, but it requires further investigation
That's it for now. When I have more time I'll look into it
- shakotay2
- MEGAVETERAN

- Posts: 4231
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1139 times
- Been thanked: 2222 times
Re: Spider-Man FoE .DATA
(face indices count not exact)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
