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Spider-Man FoE .DATA

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Nintendude
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Spider-Man FoE .DATA

Post by Nintendude »

So I've got Spider-Man Friend Or Foe for PC, and while it might be an old game I'm stuck on trying to figure out how to convert the DATA to a useable 3D format. I tried to search here before I posted this to see if anyone else has dealt with this before but no luck. If anyone can help here's a few sample files. Or should I just try to use 3D Ripper DX or Ninja Ripper on the game?
http://www.uploadmb.com/dw.php?id=1427725904
Vindis
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Re: Spider-Man FoE .DATA

Post by Vindis »

I only had time for a quick look, but the file format seems pretty straightforward. Just a stream of data.

Image

The first value show the block size, plus terminated by 8byte and comes the next file. Found a few suspicious byte/float, which i think could be vertex/uv/skin data, but it requires further investigation :D

That's it for now. When I have more time I'll look into it
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shakotay2
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Re: Spider-Man FoE .DATA

Post by shakotay2 »

GreenGoblin_pointCloud.JPG
(face indices count not exact)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Spider-Man FoE .DATA

Post by Nobby »

i just used 3d ripper to pull all of these game models, works perfectly fine.
Yes! i know that's what i said... But its not what i meant. ;)
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