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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Posted: Wed Mar 25, 2015 4:28 am
by cra0
Has anyone figured out how to get files off PS4 games yet? Knowing them they most likely use the same initial structure.

MagicalVEngine hasn't changed since yakuza 3

Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Posted: Wed Mar 25, 2015 5:05 am
by volfin
Will be helping Cra0 on this as well. Been on my 'to do' list for much too long. :)

Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Posted: Wed Mar 25, 2015 10:20 am
by lionheartuk
Does anyone know if Chroxx script will do props and environment models? Or is it only the characters that're supporter/in .gmd format?

Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Posted: Wed Mar 25, 2015 1:43 pm
by eddiehimself
lionheartuk wrote:Does anyone know if Chroxx script will do props and environment models? Or is it only the characters that're supporter/in .gmd format?
You can extract some environment/vehicle/weapon models but sadly they're not UV mapped so a lot of work if you want to be able to use them. Also some of the LOD meshes have terrible geometric distortions.

Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Posted: Thu Apr 09, 2015 10:33 pm
by kyodai
Mostly i can't see any textures in scenes, it loads a texture but then the mapping is a bit screwed. For props this is less true as some like the pigeon look nearly OK, but large screens crash because of too many textures or have distorted geometries. The few large scenes that load fine look like they have "basic materials" instead of textures even though it seems to load the dds.

Maybe a texture scaling problem or so? I think sometimes it refuses to tile the texture and instead just pulls a giant pixel all over the model or so?






On the karaoke scene you can see pretty well that the texture size/scale might be the problem... Look at the wallpaper...


Image


Just compare with how small the wall decal should be from the original...

Image

Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Posted: Thu May 07, 2015 3:33 pm
by eddiehimself
kyodai wrote:Mostly i can't see any textures in scenes, it loads a texture but then the mapping is a bit screwed. For props this is less true as some like the pigeon look nearly OK, but large screens crash because of too many textures or have distorted geometries. The few large scenes that load fine look like they have "basic materials" instead of textures even though it seems to load the dds.

Maybe a texture scaling problem or so? I think sometimes it refuses to tile the texture and instead just pulls a giant pixel all over the model or so?






On the karaoke scene you can see pretty well that the texture size/scale might be the problem... Look at the wallpaper...
I think this is the same issue with UV mapping I mentioned before. If you look at the other textures like the ceiling and carpet, they definitely don't look as if they've been UV mapped at all...

Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Posted: Sat May 09, 2015 7:55 am
by cra0
I'm still working on this..