Street Supremacy - BUILD.DAT and BUILD.TOC
Posted: Wed Mar 11, 2015 2:57 pm
Hello, i require help to extract and open files inside of BUILD.DAT file from the game Street Supremacy. I will provide 3 files, which is 2 pieces of BUILD.DAT, and BUILD.TOC . [EDIT : BUILD.DAT was cut into 2 MB pieces. Original is 372 MB]
If you require the full BUILD.DAT, please reply to this topic.
BUILD.DAT 1st piece - https://www.dropbox.com/s/99v2u053ujm67 ... DAT.0?dl=0
BUILD.DAT 2nd piece - https://www.dropbox.com/s/dx125oqze9dr5 ... DAT.1?dl=0
BUILD.TOC - https://www.dropbox.com/s/qy996to8j1hvr ... D.TOC?dl=0
So what i'm trying to do here, is to get map models of the whole Shutokou Expressway (Tokyo Highway) from this game. There's a japanese guy who managed to get the models and converted it to GTA SA, but he didn't put it for download.
https://www.youtube.com/watch?v=yO5khGzpsbQ <--- Video of the map
It's a pain in the a to rip the map from the game via PPSSPP emulator, since using Ninja Ripper, all roads and objects positions are reset to x 0 y 0 and z 0. For 3DRipperDX, all was ripped fine, but the models are rotated according to camera position, and that made things even harder.
I really need help of someone willingly to open that BUILD.DAT file and figure out a way to import the map to 3d editors like 3DS Max, Maya, Cinema 4D, or ZModeler 2. Or else, i'll be stuck ripping pieces of the map and rearrange them all with seemingly unimaginable amount of low-res texture which is hard to apply.
P.S: I can't use hex2obj. I tried to learn it, but my brain failed. This is why i need someone to help me on this. Thanks in advance.
If you require the full BUILD.DAT, please reply to this topic.
BUILD.DAT 1st piece - https://www.dropbox.com/s/99v2u053ujm67 ... DAT.0?dl=0
BUILD.DAT 2nd piece - https://www.dropbox.com/s/dx125oqze9dr5 ... DAT.1?dl=0
BUILD.TOC - https://www.dropbox.com/s/qy996to8j1hvr ... D.TOC?dl=0
So what i'm trying to do here, is to get map models of the whole Shutokou Expressway (Tokyo Highway) from this game. There's a japanese guy who managed to get the models and converted it to GTA SA, but he didn't put it for download.
https://www.youtube.com/watch?v=yO5khGzpsbQ <--- Video of the map
It's a pain in the a to rip the map from the game via PPSSPP emulator, since using Ninja Ripper, all roads and objects positions are reset to x 0 y 0 and z 0. For 3DRipperDX, all was ripped fine, but the models are rotated according to camera position, and that made things even harder.
I really need help of someone willingly to open that BUILD.DAT file and figure out a way to import the map to 3d editors like 3DS Max, Maya, Cinema 4D, or ZModeler 2. Or else, i'll be stuck ripping pieces of the map and rearrange them all with seemingly unimaginable amount of low-res texture which is hard to apply.
P.S: I can't use hex2obj. I tried to learn it, but my brain failed. This is why i need someone to help me on this. Thanks in advance.
