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[PC] Red Faction: Armageddon import maxscript

Posted: Fri Feb 20, 2015 1:56 pm
by zaramot
Hi guys! Here's maxscript to import [PC] Red Faction: Armageddon character models (3ds max 2009-2014). No bones and weight just geometry+uv's, so take it as it is :)

P.S. I'm having some issues with skeleton/faces direction here. Good friend of mine asked me to take a look at format, so I did. Game is pretty old, but if there will be an interest about it, I'll try to finish my script. Also, textures could be obtained with any ripper or directly from .gpeg_pc files, they are containers with straight headerless .dds images.

Image

Re: [PC] Red Faction: Armageddon import maxscript

Posted: Sat Feb 21, 2015 12:27 pm
by Tosyk
zaramot wrote:Hi guys! Here's maxscript to import [PC] Red Faction: Armageddon character models (3ds max 2009-2014). No bones and weight just geometry+uv's, so take it as it is :)

P.S. I'm having some issues with skeleton/faces direction here. Good friend of mine asked me to take a look at format, so I did. Game is pretty old, but if there will be an interest about it, I'll try to finish my script. Also, textures could be obtained with any ripper or directly from .gpeg_pc files, they are containers with straight headerless .dds images.
nice to having this, thanks. Is it something wrong with the uv? I see the seem on her face/neck/pubis.

Re: [PC] Red Faction: Armageddon import maxscript

Posted: Sat Feb 21, 2015 1:02 pm
by zaramot
Yeah, maybe this is due to texture extraction. I extracted them manually, so maybe there's a shirt of pixels in image. If someone could confirm this issue still exist with textures ripped with Ninha Ripper or any 3d ripper. I'll scale uv's to prevent this :)

Re: [PC] Red Faction: Armageddon import maxscript

Posted: Sun Feb 22, 2015 8:03 am
by Nexus Elite
zaramot wrote:Yeah, maybe this is due to texture extraction. I extracted them manually, so maybe there's a shirt of pixels in image. If someone could confirm this issue still exist with textures ripped with Ninha Ripper or any 3d ripper. I'll scale uv's to prevent this :)
Will this work on Red Faction Guerrilla?

Re: [PC] Red Faction: Armageddon import maxscript

Posted: Sat Feb 28, 2015 11:13 am
by Karpati
zaramot wrote:Hi guys! Here's maxscript to import [PC] Red Faction: Armageddon character models (3ds max 2009-2014).
The 3ds max 2012 64 bit version does not like this script:

"Vertex Start @ 0x15290L"
-- Error occurred in x loop; filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\Red_Faction.ms; position: 2361; line: 95
-- Frame:
-- vy: -5.00949e+027
-- tv: undefined
-- unk00: undefined
-- tu: undefined
-- vz: 0.0
-- x: 15204
-- unk01: undefined
-- vx: 0.0
-- Error occurred during fileIn in #C:\Program Files\Autodesk\3ds Max 2012\Scripts\Red_Faction.ms; line number: 95
>> MAXScript FileIn Exception:
-- No ""/"" function for undefined <<