Reading vertex elements/row maxscript
Posted: Fri Feb 13, 2015 4:00 am
Hi guys, I`m currently rebuilding my Battlefield 3 mesh script. I`m hitting a wall when I come to reading elements from vertex row
So say I have vertex stride of 48 bytes, I have element positions ie, and usage map . Only "pos" is static and the rest of elements change positions from model to model. What would be a common approach to reading and storing the data?
Thanks guys
So say I have vertex stride of 48 bytes, I have element positions ie
Code: Select all
(0,6,12,16,20,26,32,40)Code: Select all
(pos,bisign,normal,tangent,texcoord0,texcoord1,boneindex, boneweights)Thanks guys