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Re: World of Warships

Posted: Wed Mar 02, 2016 4:46 am
by xtcmax
Mr.Coffee,
thank you for developing the viewer. I have been waiting for something similar for a long time.

Thanks to everyone else, who helped to develop it.

Thanks for Andrakhan for pointing me to this thread.

Below is my first WoWS wallpaper.

Image

Re: World of Warships

Posted: Tue Mar 22, 2016 6:45 am
by TheSeeker
All of this might have been for nothing, patch 0.5.5 will restructure the client like WoT, except that the .pkg files will be obfuscated

Re: World of Warships

Posted: Fri Mar 25, 2016 8:50 pm
by renation
Coffee wrote:Version 30.1.10 Master XML is NOT up to date with the game.
If you Must have the new master xmls, download the xml_creator and create and save an updated master xml.
You will need to place it in the \WoWs_Scripts folder where the editor is installed.
Once this is done, start up the editor and do a 'Force Master XML Update".. It is located on the file menu in the editor.

I have been meaning to update WOWs to the latest game version but keep forgetting to start it.
My wife works at home and we share a cable internet connection and I can't download during the day. It freezes her Management software and she can't do her job without it working. I don't play these games anymore for basically the same reason.
i got this error with the latest gameparams.data (from 0.5.4 client)
Image
error detail :

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Decompress.modFunctions.get_lv(String& s)
   at Decompress.modFunctions.get_flight_component(upg_& s_data, FlightControl_[]& fcontrols, String[]& data)
   at Decompress.modFunctions.get_ship_upgrades_from_json(upg_& s_ship_data, String filename)
   at Decompress.DecompressMain.extract_the_data()
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Decompress
    Assembly Version: 1.22.0.0
    Win32 Version: 1.22.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/MikesMind/WoW%20XML%20Creator/decompress.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.8670 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8681 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Data
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8677 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/assembly/GAC_64/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8679 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.Scripting
    Assembly Version: 1.1.0.20
    Win32 Version: 1.1.0.21
    CodeBase: file:///C:/Program%20Files%20(x86)/MikesMind/WoW%20XML%20Creator/Microsoft.Scripting.DLL
----------------------------------------
Microsoft.Scripting.Core
    Assembly Version: 1.1.0.20
    Win32 Version: 1.1.0.21
    CodeBase: file:///C:/Program%20Files%20(x86)/MikesMind/WoW%20XML%20Creator/Microsoft.Scripting.Core.DLL
----------------------------------------
IronPython
    Assembly Version: 2.7.5.0
    Win32 Version: 2.7.5.1000
    CodeBase: file:///C:/Program%20Files%20(x86)/MikesMind/WoW%20XML%20Creator/IronPython.DLL
----------------------------------------
Microsoft.Dynamic
    Assembly Version: 1.1.0.20
    Win32 Version: 1.1.0.21
    CodeBase: file:///C:/Program%20Files%20(x86)/MikesMind/WoW%20XML%20Creator/Microsoft.Dynamic.DLL
----------------------------------------
System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.8693 built by: QFE
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
IronPython.Modules
    Assembly Version: 2.7.5.0
    Win32 Version: 2.7.5.1000
    CodeBase: file:///C:/Program%20Files%20(x86)/MikesMind/WoW%20XML%20Creator/IronPython.Modules.DLL
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/assembly/GAC_64/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Snippets.scripting
    Assembly Version: 0.0.0.0
    Win32 Version: 1.1.0.21
    CodeBase: file:///C:/Program%20Files%20(x86)/MikesMind/WoW%20XML%20Creator/Microsoft.Dynamic.dll
----------------------------------------
System.Data.DataSetExtensions
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.8693 built by: QFE
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Data.DataSetExtensions/3.5.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


can any1 give me the updated WoWs_Scripts folder for 0.5.4 client?

Re: World of Warships

Posted: Sun Apr 03, 2016 9:58 pm
by Killstr3aKs
Same problem here, would be nice if someone posted a working .xml for the current game version

Re: World of Warships

Posted: Sat May 07, 2016 4:38 am
by Sov8302
I got the same error I hope they fix the problem

Re: World of Warships

Posted: Wed May 11, 2016 2:07 am
by Albertog
Great game! I have played this one "World of Worship"

Re: World of Warships

Posted: Sun Jul 17, 2016 9:38 am
by TheSeeker
Any progress?
The gameparams was changed since I last looked at

Re: World of Warships

Posted: Wed Aug 24, 2016 3:46 pm
by kenwandou
I can't download, connection failed. Help me.

Re: World of Warships

Posted: Sat Aug 27, 2016 6:45 pm
by Andrakann
kenwandou wrote:I can't download, connection failed. Help me.
Uploaded latest available version here (not for current game version).

Re: World of Warships

Posted: Tue Aug 30, 2016 3:07 pm
by kenwandou
Andrakann wrote:
kenwandou wrote:I can't download, connection failed. Help me.
Uploaded latest available version here (not for current game version).
Thank, you'vebeen most helpful. :D

Re: World of Warships

Posted: Thu Sep 08, 2016 12:11 am
by kuarif
hi, maybe i too late for asking this because of never updated tool

but, is there a new tool like a plugin for blender or software to export model from this game ?

i've found one software to export model from WoWS but only bow of the ships that i can export to .obj

another file like stern, midback, midfront, has artifact glitch on the model [roll]

Re: World of Warships

Posted: Wed Nov 09, 2016 8:33 am
by stVALVe
I have this error when trying to load any ships from WoWs
http://ybex.com/d/q0og7ejrbkj9yzk7mkswm ... jj3uq.html

Can someone handle it?

Re: World of Warships

Posted: Wed Jan 04, 2017 2:55 pm
by Portugalotaku
I am having the same error. It seems the newer version of wows no longer uses visual models.

Re: World of Warships

Posted: Sat Dec 09, 2017 12:37 pm
by ebross67
What is being used to extract the .pkg file? Thanks.

Re: World of Warships

Posted: Sun Dec 10, 2017 10:19 am
by Andrakann
ebross67 wrote:What is being used to extract the .pkg file? Thanks.
"wows_unpacker_gui" tool.
But you don't need to unpack pkg's if you want to use WoT Model Editor B30.1.10, you need to download and install World of Warships 0.5.2.4 (optimal for editor) or 0.5.4.3 (0.5.4.2) (more ships, but new ones missing master XMLs for editor) - you can find those versions on torrent trackers like live-rutor.org.
In newer versions all .visual and .model files are compiled to single assets.bin file, which is totally unreversed atm (afaik).
Latest versions of game use newer format of .primitives, which can't be loaded by editor, even if you have all .visual and .model files for them.