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Re: World of Warships

Posted: Wed Jan 13, 2016 11:08 pm
by Andrakann
I started a topic about the Editor on the russian forum and got error report as first answer.
Some shader troubles with Intel HD video.

Also here's a technical question - does your primitive exporter support BSP tree v2 - it's required for hits decals drawing in game, and if so - how it's done?

Re: World of Warships

Posted: Thu Jan 14, 2016 6:33 pm
by TheSeeker
Andrakann wrote:I started a topic about the Editor on the russian forum and got error report as first answer.
Some shader troubles with Intel HD video.

Also here's a technical question - does your primitive exporter support BSP tree v2 - it's required for hits decals drawing in game, and if so - how it's done?
That error is ancient and it affects the curse version too, I addressed it earlier in the thread and there's not much he can do about it.

Re: World of Warships

Posted: Mon Jan 18, 2016 11:00 pm
by Coffee
Andrakann wrote:I started a topic about the Editor on the russian forum and got error report as first answer.
Some shader troubles with Intel HD video.

Also here's a technical question - does your primitive exporter support BSP tree v2 - it's required for hits decals drawing in game, and if so - how it's done?
I don't know how to use the BSP2 section.

The Intel chips have a lot of problems. They don't always compile shader code that will on AMD and nVidia.
Intel has also decide to remove depreciated OpenGL functions. This is a BAD BAD thing to do.
There are hundreds of games that need these old 2.0 and functions to run.
What Intel has done is basically say... "Screw You and your old games"
Some Intel chips do not support display lists anymore. This is a shame as display list have always proven to be faster for static geometry.

I went to that Russian board and those errors wont effect rendering the model in the window.
I need to remove the old and unused shadow and phong shaders all together.

Re: World of Warships

Posted: Mon Jan 18, 2016 11:57 pm
by Coffee
I removed the unused shaders. The files are there but they are not compiled.

Try this and please post any errors that show up at start up.
Version 30.1.7
http://209.159.152.184:8080/WoW/

Re: World of Warships

Posted: Tue Jan 19, 2016 12:06 am
by ShadowHunterRUS
Coffee wrote:Try this and please post any errors that show up at start up.
http://www.koreanrandom.com/forum/topic ... /?p=310324

Re: World of Warships

Posted: Tue Jan 19, 2016 4:07 pm
by Coffee
ShadowHunterRUS wrote:
Coffee wrote:Try this and please post any errors that show up at start up.
http://www.koreanrandom.com/forum/topic ... /?p=310324
I have no idea what's going on with it saying the .x files are missing.
I checked and they are in the build.
I just uninstalled and re-installed and tested this version again and I get no errors.

Maybe it has something to do with where you are installing it?

Re: World of Warships

Posted: Tue Jan 19, 2016 4:18 pm
by ShadowHunterRUS
Coffee wrote:
ShadowHunterRUS wrote:
Coffee wrote:Try this and please post any errors that show up at start up.
http://www.koreanrandom.com/forum/topic ... /?p=310324
Maybe it has something to do with where you are installing it?
C:\Program Files (x86)\Coffee_\WoT Model Editor\
Maybe using absolute paths to .x files?

Re: World of Warships

Posted: Tue Jan 19, 2016 5:37 pm
by Coffee
ShadowHunterRUS wrote: Maybe using absolute paths to .x files?
No.. I checked the paths.
Try downloading and reinstalling it.
Look in the install folder and see if those files are there.

Re: World of Warships

Posted: Tue Jan 19, 2016 5:46 pm
by ShadowHunterRUS
Снимок экрана (187).png

Re: World of Warships

Posted: Tue Jan 19, 2016 6:07 pm
by Coffee
Ok...
There are 2 things that could be going on.
1. The system is case sensitive. Windows can be configured to use case sensitive file names and paths. I doubt this is the problem.

2. Both of those .x files are text files. You can open them in any text editor. It uses a PERIOD for the decimal place. Russia numbers uses a comma for the decimal.
This means that windows cant convert the strings to numbers.

You could try setting your computers location to United States and see if that works. I posted a link earlier on how to do this.
OR.. you could open those .x files and try replacing the period "." with a comma ","
There are 2 matrices at the start but I'm not using thing.
MAKE A BACK UP OF THESE FILES BEFORE CHANGING THEM!

Re: World of Warships

Posted: Tue Jan 19, 2016 6:21 pm
by ShadowHunterRUS
Coffee wrote:Ok...
You could try setting your computers location to United States and see if that works. I posted a link earlier on how to do this.
OR.. you could open those .x files and try replacing the period "." with a comma ","
There are 2 matrices at the start but I'm not using thing.
MAKE A BACK UP OF THESE FILES BEFORE CHANGING THEM!
This helped

Re: World of Warships

Posted: Wed Jan 20, 2016 6:16 pm
by TheSeeker
The XML generator will need to be updated for the new Panasia tree coming in 0.5.2.3

Re: World of Warships

Posted: Mon Jan 25, 2016 3:25 pm
by Andrakann
Wargaming make WebGL player for tank models with JPG textures: http://content.wargaming.net/wot/commun ... shorn.html

Re: World of Warships

Posted: Mon Jan 25, 2016 6:44 pm
by ShadowHunterRUS
Andrakann wrote:Wargaming make WebGL player for tank models with JPG textures: http://content.wargaming.net/wot/commun ... shorn.html
Данный продукт не является продуктом Wargaming.net и разработан согласно правилам WG DPP.

Re: World of Warships

Posted: Tue Jan 26, 2016 7:01 am
by TheSeeker
ShadowHunterRUS wrote:
Andrakann wrote:Wargaming make WebGL player for tank models with JPG textures: http://content.wargaming.net/wot/commun ... shorn.html
Данный продукт не является продуктом Wargaming.net и разработан согласно правилам WG DPP.
the UI on the android app is absolutely awful, I personally prefer this: https://play.google.com/store/apps/deta ... lege&hl=en