Materials with same name has different textures?Coffee wrote:Ok.. using the Material names in the visual isn't a good idea.
So many models have the same material name.
And it looks like shader names. Not names of mfm-file.

Materials with same name has different textures?Coffee wrote:Ok.. using the Material names in the visual isn't a good idea.
So many models have the same material name.



You probably forgot to update the master XMLS... I do it all the time LOL!wen98 wrote:Here is the midway. AA guns are pointing backwards.
Coffee wrote:You probably forgot to update the master XMLS... I do it all the time LOL!wen98 wrote:Here is the midway. AA guns are pointing backwards.
Go to File and than Force MASTER XML Update
This only needs to be done once after each update of the app.
It forces the old masters to be overwritten with the new Master XML zip.
If the game is updated, I will update the zip and the editor.
The Zip is created using the XML Creator but you don't need that tool.
The new zip is built in to the the latest release of the editor.




Code: Select all
5a 06 7f
5a 06 7f
7f 7f 00
7f 7f 00
7f 7f fe

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<xyznuviiiwwtbpc.xml>
<elements>
<POSITION>
</POSITION>
<NORMAL>
<type>UBYTE4_NORMAL_8_8_8</type>
</NORMAL>
<TEXCOORD>
<type>FLOAT2</type>
</TEXCOORD>
<BLENDINDICES>
<type>SC_REVERSE_PADDED_III_</type>
</BLENDINDICES>
<BLENDWEIGHT>
<type>SC_REVERSE_PADDED__WW_</type>
</BLENDWEIGHT>
<TANGENT>
<type>UBYTE4_NORMAL_8_8_8</type>
</TANGENT>
<BINORMAL>
<type>UBYTE4_NORMAL_8_8_8</type>
</BINORMAL>
</elements>
</xyznuviiiwwtbpc.xml>
