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World of Warships

Post questions about game models here, or help out others!
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Andrakann
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Re: World of Warships

Post by Andrakann »

JSA017_Hakuryu_1942 done.
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Inverted radars:
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Secondary guns misplaced by some offset:
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Andrakann
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Re: World of Warships

Post by Andrakann »

JSC034_Zao_1944 done.
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No plane on catapult (japan\aircraft\fighter\JAF002_Kawanishi_N1K1\JAF002_Kawanishi_N1K1.model).
No torpedos in launchers (japan\projectile\torpedo\JPT011_Sea_Torpedo_610mm_TypeF3\JPT011_Sea_Torpedo_610mm_TypeF3.model).


Inverted parts:
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Bug with child's subnode:
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Andrakann
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Re: World of Warships

Post by Andrakann »

JSD012_Shimakaze_1943 done.
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No torpedos in launchers (japan\projectile\torpedo\JPT001_Sea_Torpedo_Type93\JPT001_Sea_Torpedo_Type93.model).
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Andrakann
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Re: World of Warships

Post by Andrakann »

JSB021_Izumo_1938 done.
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No plane on catapult (japan\aircraft\scout\JAS005_Aichi_E13A1b\JAS005_Aichi_E13A1b.model).


Some inverted childs:
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Andrakann
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Re: World of Warships

Post by Andrakann »

JSB037_Amagi_1926 done.
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No plane on catapult (japan\aircraft\scout\JAS005_Aichi_E13A1b\JAS005_Aichi_E13A1b.model).


Some childs on wrong side of ship:
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And inverted ones:
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Andrakann
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Re: World of Warships

Post by Andrakann »

JSB002_Nagato_1933 done.
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No plane on catapult (japan\aircraft\scout\JAS005_Aichi_E13A1b\JAS005_Aichi_E13A1b.model).
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Andrakann
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Re: World of Warships

Post by Andrakann »

JSB020_Fuso_1919 done.
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Andrakann
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Re: World of Warships

Post by Andrakann »

JSB004_Kongo_1913 done.
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Re: World of Warships

Post by Andrakann »

JSB003_Myogi_1912 done.
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Andrakann
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Re: World of Warships

Post by Andrakann »

JSB001_Kawachi_1912 done.
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Andrakann
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Re: World of Warships

Post by Andrakann »

JSC012_Ibuki_1944 done.
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No plane on catapult (japan\aircraft\fighter\JAF002_Kawanishi_N1K1\JAF002_Kawanishi_N1K1.model).
No torpedos in launchers (japan\projectile\torpedo\JPT002_Sea_Torpedo_Type90\JPT002_Sea_Torpedo_Type90.model).


Some childs is inverted:
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Re: World of Warships

Post by Coffee »

Hey Andrakann,
Find this line in the camerasConfig.xml file in the res_mods folder
Change this line: <dockInactivityTimeout> 50 </dockInactivityTimeout>
Change it to 5000. This is how long the camera will sit before moving back to default location. It makes it easier to look at the ship with out it changing.

I have been looking in to these transforms and doing a lot of reading.
I find it very hard to believe the Devs would place things wrong in their default start up positions.
I'm sure they are in the proper position just not transformed correctly. If i find the magic transform,, everything should show up with out having to add any special code for each group of items.
I'd love to change the world but I can't get my hands on the code.
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Re: World of Warships

Post by Wobble »

[out]
Last edited by Wobble on Sun Mar 12, 2017 11:21 am, edited 1 time in total.
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Andrakann
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Re: World of Warships

Post by Andrakann »

JSC009_Mogami_1935 done.
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No plane on catapult (japan\aircraft\fighter\JAF017_Mitsubishi_A6M2_N\JAF017_Mitsubishi_A6M2_N.model).
No torpedos in launchers (japan\projectile\torpedo\JPT002_Sea_Torpedo_Type90\JPT002_Sea_Torpedo_Type90.model).
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Andrakann
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Re: World of Warships

Post by Andrakann »

JSC032_Myoko_1941 done.
Image Image

No plane on catapult (japan\aircraft\fighter\JAF017_Mitsubishi_A6M2_N\JAF017_Mitsubishi_A6M2_N.model).
No torpedos in launchers (japan\projectile\torpedo\JPT010_Sea_Torpedo_610mm_Type8\JPT010_Sea_Torpedo_610mm_Type8.model).

No grandchilds loaded by gun towers (old problem):
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