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World of Warships

Post questions about game models here, or help out others!
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Coffee
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Re: World of Warships

Post by Coffee »

Im still trying to fix the main gun transform on the Albany..
Ill fix the other stuff after.
I'd love to change the world but I can't get my hands on the code.
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Re: World of Warships

Post by Andrakann »

JSC004_Yubari_1944 done.
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No torpedos in launchers (japan\projectile\torpedo\JPT010_Sea_Torpedo_610mm_Type8\JPT010_Sea_Torpedo_610mm_Type8.model).
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Re: World of Warships

Post by Andrakann »

Coffee wrote:Im still trying to fix the main gun transform on the Albany..
Don't forget to check flattened Diana guns.
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Re: World of Warships

Post by Coffee »

I'm home today.. Had some serious cramping in my right leg last night and it's very sore. I'm getting old and this crap sucks!

I think I have the issue with the main gun solved. I noticed some secondary guns are flipped on Z on the Albany.
I'd love to change the world but I can't get my hands on the code.
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Re: World of Warships

Post by Andrakann »

JSB008_Ishizuchi_1921 done.
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Re: World of Warships

Post by Coffee »

I have the main gun fixed on Diana.

I need that zoom and color mod you have.
I cant get close enough to tell of the midback secondary is flipped or not. I got it pointing the right way but I think its flipped on Z or X.
I'd love to change the world but I can't get my hands on the code.
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Re: World of Warships

Post by Andrakann »

Coffee wrote:I'm home today.. Had some serious cramping in my right leg last night and it's very sore. I'm getting old and this crap sucks!
Sad to hear it - get well soon!
I think I have the issue with the main gun solved. I noticed some secondary guns are flipped on Z on the Albany.
Lots of guns, finders, radars, directors flipped by front/back - those always opened from back side in editor.
I think it's same bug everywhere, maybe you missed to clean some old rotate/invert code, after start using matrix as Wobble suggest?
Coffee wrote:I need that zoom and color mod you have.
I cant get close enough to tell of the midback secondary is flipped or not. I got it pointing the right way but I think its flipped on Z or X.
Uploaded all my mods here: https://yadi.sk/d/f9rjpIV7iYVL6
Better zoom, Ice Dock (better ligthing), no black and white on locked ships, rare ships in research tree.

Upd.:
It's really easy to find inverted guns - if gun loads like this:
Image
It's inverted - check in game:
Image
Confirmed.
Also in game same guns loaded with different setup, closer one have extra shield on top, but far one not have it.
Can't wait you support this stuff, it's same things as torpedos in launchers and planes on catapult.
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Re: World of Warships

Post by Coffee »

Thanks for the mods.. Now I can see the damn guns better.

Im working on it.. It will take some time to sort it all out.
I'd love to change the world but I can't get my hands on the code.
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Re: World of Warships

Post by Coffee »

OK.. Uploaded 29.8.5
This should fix the main and secondary guns on all the ships.. I did NOT test this on all of them but its working on the ones I did.
I think I have all the XML in there that you have done.
Please check :)
I'd love to change the world but I can't get my hands on the code.
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Re: World of Warships

Post by Andrakann »

Coffee wrote:I think I have all the XML in there that you have done.
Please check :)
Skipped fresh two JSC004_Yubari_1944 and JSC026_Iwaki_1944.
This should fix the main and secondary guns on all the ships.. I did NOT test this on all of them but its working on the ones I did.
Yes, ships looks right.
But all gun models, that looks right loaded as childs are inverted if you open them alone, AGS001 I posted before still inverted, and most of AG*.
And models of directors, alone not inverted - inverted on the ships:
Image
(JD1 is JD074, ship is JSB008)

PS: I'm going to sleep, bye :)
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Re: World of Warships

Post by Coffee »

Im not to worried about opening them alone right now..
Once I get all the children to transform right I will go back and figure out why they load wrong when loaded alone.
I'd love to change the world but I can't get my hands on the code.
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Re: World of Warships

Post by Coffee »

This is a shot from the editor:
Image
and from the game.
Image

The director looks right to me.
I'll look at some other ships as well and their children now that I can actually see them.
I'd love to change the world but I can't get my hands on the code.
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Re: World of Warships

Post by Coffee »

Well... 29.8.6 is ready to try.

Its not perfect but I did fix the issue with lingering items between loads. It would seem loading a dataset from a file adds to the data.. it does not replace it. (No documentation it behaves this way).
http://209.159.152.184:8080/WoW/
I'd love to change the world but I can't get my hands on the code.
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Re: World of Warships

Post by Andrakann »

Coffee wrote:The director looks right to me.
Hmm, you right, it's not inverted, just rotated to wrong side by devs :)

But it looks the same if loaded alone or as child, so, if you think than fixing inversion for loading alone didn't makes you re-invert childs - I close this question.
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Re: World of Warships

Post by Andrakann »

JSC014_Kitakami_1945 done.
Image Image

No torpedos in launchers (japan\projectile\torpedo\JPT002_Sea_Torpedo_Type90\JPT002_Sea_Torpedo_Type90.model).


Lots of inverterted childs here:
Image Image Image Image
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