I got a request via email for SPR format analysis, of this game http://www.gamershell.com/download_49622.shtml
I took a quick look at the SPR files and they seem to have a header of 0x50 in size, the last 8 bytes being the width and size.
This is followed by a bitmap of 16-bit colourcoded pixels. Of course, you need to know the palette used, to get the right colours, I would say.
Here's a few examples.
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MiniFighter SPR format
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MiniFighter SPR format
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Re: MiniFighter SPR format
Mr. Mouse. I think was me who requested this email. If you have a little more time, please analyze the .spr files inside the .ARK files(just .ZIP files). This files have a different structure and i don't know how extract that. Thanks, sorry rise this topic and my english
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I opened the example above in TextureFinder but I want to open with color in PS:

An example:
https://mega.co.nz/#!WYZXzTpb!Q8bPcVLgC ... iQDSBUqpcg
Edit:
The structure is the same, I got to extract the files. Thanks for the youtube videos, they helped me a lot.
I opened the example above in TextureFinder but I want to open with color in PS:

An example:
https://mega.co.nz/#!WYZXzTpb!Q8bPcVLgC ... iQDSBUqpcg
Edit:
The structure is the same, I got to extract the files. Thanks for the youtube videos, they helped me a lot.
