Idea: Uprez-ing a model (increase poly count)
Posted: Fri Jan 02, 2015 12:44 am
I was wondering if anyone has heard of a way or a tool to increase the quality of old models
I know current game models have showed off real time subdivision
I really don't know how they re-calculate new UVs and bone weights in real time (Maybe they use it only for non-skinned meshes)
I don't know if there is a good algorithm that keeps sharp edges sharp and rounds out only specific edges
I'm just dreaming here
I know current game models have showed off real time subdivision
I really don't know how they re-calculate new UVs and bone weights in real time (Maybe they use it only for non-skinned meshes)
I don't know if there is a good algorithm that keeps sharp edges sharp and rounds out only specific edges
I'm just dreaming here