Posted: Tue May 17, 2005 5:17 pm
Ok, theres another thing i'm noticing, i'm not sure if this is a fault or the way the file is... but the values.txt out of the games.mng (tree: \config\) ends like so:
; Mortar / Bombs info
LobberSpeed = 0.01
LobberRange = 24000.0
ChopperLobberDamage = 50.0
ChopperLobberRange = 1500.0
JetLobberDamage = 60.0
JetLobberRange = 2000.0
SuperChopperLobberDamage = 90.0
SuperChopperLobberRange = 1500.0
BuggyLobberDamage = 10.0
BuggyLobberRange = 500.0
HoverLobberDamage = 20.0
HoverLobberRange = 1500.0
SuperHoverLobberDamage = 22.5
SuperHoverLobber
Its that last part that worries me, see how it says that but fails to define a value? Seems like a cut off... tis strange.
Also, with the sound files, i'm noticing that they begin about 1/3rd into what they're supposed to, and end with their beginnings... and in loops there are long pauses at the ends. I have never seen a game developer make a loop with any lag at the end... so this was a red flag to me.
Let me know if ya figure anything out and i'll be glad to put it through its paces.
; Mortar / Bombs info
LobberSpeed = 0.01
LobberRange = 24000.0
ChopperLobberDamage = 50.0
ChopperLobberRange = 1500.0
JetLobberDamage = 60.0
JetLobberRange = 2000.0
SuperChopperLobberDamage = 90.0
SuperChopperLobberRange = 1500.0
BuggyLobberDamage = 10.0
BuggyLobberRange = 500.0
HoverLobberDamage = 20.0
HoverLobberRange = 1500.0
SuperHoverLobberDamage = 22.5
SuperHoverLobber
Its that last part that worries me, see how it says that but fails to define a value? Seems like a cut off... tis strange.
Also, with the sound files, i'm noticing that they begin about 1/3rd into what they're supposed to, and end with their beginnings... and in loops there are long pauses at the ends. I have never seen a game developer make a loop with any lag at the end... so this was a red flag to me.
Let me know if ya figure anything out and i'll be glad to put it through its paces.