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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sat Oct 31, 2015 8:23 am
by mgspw
Please share the App

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sat Oct 31, 2015 11:02 am
by atvaark
DefaultMan wrote:
atvaark wrote: I just wrote an application that scans every .dat file and displays which archives reference the file I search.

The same can be done by unpacking every single dat/fpk/fpkd/pftxs archive and checking it manually.
Any chance you could share the application, would save everyone a heap of time when looking through the files for the ridiculous amount of duplicate files the game uses.
mgspw wrote:Please share the App
I've already uploaded it some time ago and it had its own branch on the GzsTool git repository by the way. But due to some changes in GzsTool it would only work with the GzsTool from one month ago.

-Requires the latest version of GzsTool in the same directory
-The usage is pretty simple. Just open the MGS_TPP/master directory from the file menu and make yourself a cup of tea while the tool reads through the files.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sat Oct 31, 2015 4:21 pm
by mgspw
Thank you... i think i found Big boss's head data ,it's on another big file on PS3 ,not the one that has Venom's data.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sat Oct 31, 2015 11:09 pm
by Darko
Stupid question, how's the model exporter doing??

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Nov 01, 2015 2:06 am
by mgspw
http://www.nexusmods.com/metalgearsolidvtpp/mods/159/?
I finally managed to swap Venom's head with Big Boss's. I posted the mod in NexusMods(link above).Keep in mind this mod is for PS3.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Nov 01, 2015 9:14 pm
by Ashtails
Is there a way to replace Ahab's/Venom Snake's robotic hand with the hospital hook hand? I think a mod that makes snake look like his original concept art with the hood would look cool

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Mon Nov 02, 2015 1:23 am
by XrayDoc
Ashtails wrote:Is there a way to replace Ahab's/Venom Snake's robotic hand with the hospital hook hand? I think a mod that makes snake look like his original concept art with the hood would look cool
Maybe, it depends on if the hospital arm is a complete part of the skin or an attached part. Either way, I'm sure someone will find a way eventually.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Mon Nov 02, 2015 7:04 pm
by Solidcal
Ashtails wrote:Is there a way to replace Ahab's/Venom Snake's robotic hand with the hospital hook hand? I think a mod that makes snake look like his original concept art with the hood would look cool
Well sadly there is no cutscene hospital hook hand. So what I think you'd have to do is learn hex editing and null out all the model bits on hospital venom's model except the hook hand.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Nov 03, 2015 3:36 am
by Brotigan
Can someone with PS3 or 360 insert the following code into one of the .lua files and post the result? I assume it returns a total number of active nukes and a maximum amount of them. You need to be online and logged into Konami's server.

Code: Select all

TppUI.ShowAnnounceLog("find_diamond",TppServerManager.GetNuclearNum())
TppUI.ShowAnnounceLog("find_diamond",TppServerManager.GetNuclearMax())
Don't know if consoles have the same file structure, on PC I used heli_common_sequence.lua and inserted the code into this.StartPilotMotion() function so notifications show up while you're sitting in the helicopter (ACC).

Code: Select all

\0\00\Assets\tpp\pack\mission2\heli\heli_common_script_fpkd\Assets\tpp\level\mission2\heli\common\heli_common_sequence.lua
It should look something like that:
2015-11-03_00010.jpg

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Nov 03, 2015 9:29 pm
by Jax765
Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.

Image
Image

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Nov 03, 2015 9:57 pm
by atvaark
Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
Which file is that?

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Nov 03, 2015 11:50 pm
by Jax765
atvaark wrote:
Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
Which file is that?
Unsure which files specifically, but I'm fairly certain they're from the d8c75b2c66d4.pftxs file (for the Boss' uniform).

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Nov 03, 2015 11:52 pm
by DefaultMan
Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
It sure is, made some edits to the MGS3 Fatigues the other night. You need to extract the .ftex and .1.ftexs in the DLC outfit PFTXS (check my post a few pages back for those) and get the .2.ftexs and .3.ftexs from 01.dat and it should extract fine.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Wed Nov 04, 2015 1:00 am
by Jax765
DefaultMan wrote:
Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
It sure is, made some edits to the MGS3 Fatigues the other night. You need to extract the .ftex and .1.ftexs in the DLC outfit PFTXS (check my post a few pages back for those) and get the .2.ftexs and .3.ftexs from 01.dat and it should extract fine.
Do you know which files correspond to the Boss' sneaking suit?

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Wed Nov 04, 2015 2:01 am
by DefaultMan
Jax765 wrote:
DefaultMan wrote:
Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
It sure is, made some edits to the MGS3 Fatigues the other night. You need to extract the .ftex and .1.ftexs in the DLC outfit PFTXS (check my post a few pages back for those) and get the .2.ftexs and .3.ftexs from 01.dat and it should extract fine.
Do you know which files correspond to the Boss' sneaking suit?
Just did a quick unpack myself seems to be 1baf5bc564092.ftex /187c943a881ed.ftex & 2e2f8c615698a.ftex / 3e3de5e92e3b.ftex depends on which version of the outfit you wanted retextured