Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Posted: Sat Oct 31, 2015 8:23 am
Please share the App
Game Research Forum
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DefaultMan wrote:Any chance you could share the application, would save everyone a heap of time when looking through the files for the ridiculous amount of duplicate files the game uses.atvaark wrote: I just wrote an application that scans every .dat file and displays which archives reference the file I search.
The same can be done by unpacking every single dat/fpk/fpkd/pftxs archive and checking it manually.
I've already uploaded it some time ago and it had its own branch on the GzsTool git repository by the way. But due to some changes in GzsTool it would only work with the GzsTool from one month ago.mgspw wrote:Please share the App
Maybe, it depends on if the hospital arm is a complete part of the skin or an attached part. Either way, I'm sure someone will find a way eventually.Ashtails wrote:Is there a way to replace Ahab's/Venom Snake's robotic hand with the hospital hook hand? I think a mod that makes snake look like his original concept art with the hood would look cool
Well sadly there is no cutscene hospital hook hand. So what I think you'd have to do is learn hex editing and null out all the model bits on hospital venom's model except the hook hand.Ashtails wrote:Is there a way to replace Ahab's/Venom Snake's robotic hand with the hospital hook hand? I think a mod that makes snake look like his original concept art with the hood would look cool
Code: Select all
TppUI.ShowAnnounceLog("find_diamond",TppServerManager.GetNuclearNum())
TppUI.ShowAnnounceLog("find_diamond",TppServerManager.GetNuclearMax())
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\0\00\Assets\tpp\pack\mission2\heli\heli_common_script_fpkd\Assets\tpp\level\mission2\heli\common\heli_common_sequence.lua

Which file is that?Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
Unsure which files specifically, but I'm fairly certain they're from the d8c75b2c66d4.pftxs file (for the Boss' uniform).atvaark wrote:Which file is that?Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
It sure is, made some edits to the MGS3 Fatigues the other night. You need to extract the .ftex and .1.ftexs in the DLC outfit PFTXS (check my post a few pages back for those) and get the .2.ftexs and .3.ftexs from 01.dat and it should extract fine.Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
Do you know which files correspond to the Boss' sneaking suit?DefaultMan wrote:It sure is, made some edits to the MGS3 Fatigues the other night. You need to extract the .ftex and .1.ftexs in the DLC outfit PFTXS (check my post a few pages back for those) and get the .2.ftexs and .3.ftexs from 01.dat and it should extract fine.Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
Just did a quick unpack myself seems to be 1baf5bc564092.ftex /187c943a881ed.ftex & 2e2f8c615698a.ftex / 3e3de5e92e3b.ftex depends on which version of the outfit you wanted retexturedJax765 wrote:Do you know which files correspond to the Boss' sneaking suit?DefaultMan wrote:It sure is, made some edits to the MGS3 Fatigues the other night. You need to extract the .ftex and .1.ftexs in the DLC outfit PFTXS (check my post a few pages back for those) and get the .2.ftexs and .3.ftexs from 01.dat and it should extract fine.Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.