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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Please share the App
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
DefaultMan wrote:Any chance you could share the application, would save everyone a heap of time when looking through the files for the ridiculous amount of duplicate files the game uses.atvaark wrote: I just wrote an application that scans every .dat file and displays which archives reference the file I search.
The same can be done by unpacking every single dat/fpk/fpkd/pftxs archive and checking it manually.
I've already uploaded it some time ago and it had its own branch on the GzsTool git repository by the way. But due to some changes in GzsTool it would only work with the GzsTool from one month ago.mgspw wrote:Please share the App
-Requires the latest version of GzsTool in the same directory
-The usage is pretty simple. Just open the MGS_TPP/master directory from the file menu and make yourself a cup of tea while the tool reads through the files.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Thank you... i think i found Big boss's head data ,it's on another big file on PS3 ,not the one that has Venom's data.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
http://www.nexusmods.com/metalgearsolidvtpp/mods/159/?
I finally managed to swap Venom's head with Big Boss's. I posted the mod in NexusMods(link above).Keep in mind this mod is for PS3.
I finally managed to swap Venom's head with Big Boss's. I posted the mod in NexusMods(link above).Keep in mind this mod is for PS3.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Is there a way to replace Ahab's/Venom Snake's robotic hand with the hospital hook hand? I think a mod that makes snake look like his original concept art with the hood would look cool
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XrayDoc
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Maybe, it depends on if the hospital arm is a complete part of the skin or an attached part. Either way, I'm sure someone will find a way eventually.Ashtails wrote:Is there a way to replace Ahab's/Venom Snake's robotic hand with the hospital hook hand? I think a mod that makes snake look like his original concept art with the hood would look cool
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Well sadly there is no cutscene hospital hook hand. So what I think you'd have to do is learn hex editing and null out all the model bits on hospital venom's model except the hook hand.Ashtails wrote:Is there a way to replace Ahab's/Venom Snake's robotic hand with the hospital hook hand? I think a mod that makes snake look like his original concept art with the hood would look cool
Last edited by Solidcal on Tue Nov 03, 2015 9:56 am, edited 1 time in total.
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Brotigan
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Can someone with PS3 or 360 insert the following code into one of the .lua files and post the result? I assume it returns a total number of active nukes and a maximum amount of them. You need to be online and logged into Konami's server.
Don't know if consoles have the same file structure, on PC I used heli_common_sequence.lua and inserted the code into this.StartPilotMotion() function so notifications show up while you're sitting in the helicopter (ACC).
It should look something like that:
Code: Select all
TppUI.ShowAnnounceLog("find_diamond",TppServerManager.GetNuclearNum())
TppUI.ShowAnnounceLog("find_diamond",TppServerManager.GetNuclearMax())
Code: Select all
\0\00\Assets\tpp\pack\mission2\heli\heli_common_script_fpkd\Assets\tpp\level\mission2\heli\common\heli_common_sequence.luaYou do not have the required permissions to view the files attached to this post.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.




Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Which file is that?Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Unsure which files specifically, but I'm fairly certain they're from the d8c75b2c66d4.pftxs file (for the Boss' uniform).atvaark wrote:Which file is that?Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
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DefaultMan
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
It sure is, made some edits to the MGS3 Fatigues the other night. You need to extract the .ftex and .1.ftexs in the DLC outfit PFTXS (check my post a few pages back for those) and get the .2.ftexs and .3.ftexs from 01.dat and it should extract fine.Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Do you know which files correspond to the Boss' sneaking suit?DefaultMan wrote:It sure is, made some edits to the MGS3 Fatigues the other night. You need to extract the .ftex and .1.ftexs in the DLC outfit PFTXS (check my post a few pages back for those) and get the .2.ftexs and .3.ftexs from 01.dat and it should extract fine.Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
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DefaultMan
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Just did a quick unpack myself seems to be 1baf5bc564092.ftex /187c943a881ed.ftex & 2e2f8c615698a.ftex / 3e3de5e92e3b.ftex depends on which version of the outfit you wanted retexturedJax765 wrote:Do you know which files correspond to the Boss' sneaking suit?DefaultMan wrote:It sure is, made some edits to the MGS3 Fatigues the other night. You need to extract the .ftex and .1.ftexs in the DLC outfit PFTXS (check my post a few pages back for those) and get the .2.ftexs and .3.ftexs from 01.dat and it should extract fine.Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.


