Pretty sure it's chunk1\Assets\tpp\pack\fova\chara\svs\.CaptianKnuckles wrote:Might as well ask this since there's some activity still here, can anyone confirm which locations have soviet soldiers?
I need the soviet guy with a balaclava.
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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Jonathan Ingram
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
- CaptianKnuckles
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Any possible specific .fpk I need to look for?Jonathan Ingram wrote:Pretty sure it's chunk1\Assets\tpp\pack\fova\chara\svs\.CaptianKnuckles wrote:Might as well ask this since there's some activity still here, can anyone confirm which locations have soviet soldiers?
I need the soviet guy with a balaclava.
Edit: I got a Soviet guy to work, although he is missing his head when you replace the single .fmdl in the plparts_mgs1 guy. It's actually kinda hilarious,

Also, where to people on nexusmods obtain the head models? I'd like a go at trying it myself.
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DefaultMan
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
The heads for DD, Soviets and PF groups are stored separately from the body. If you replace one of the DD costumes you should get no issues with the head (not sure about the eyes and mouth though) what fpk was that model in? I have only found combined versions of the soviet and pf models.CaptianKnuckles wrote:
Edit: I got a Soviet guy to work, although he is missing his head when you replace the single .fmdl in the plparts_mgs1 guy. It's actually kinda hilarious,
Also, where to people on nexusmods obtain the head models? I'd like a go at trying it myself.
For the head replacers on nexusmods, most of them are done by hex editing and zeroing out the body and replacing Snake's head or DD balaclava model which takes quite a bit of trial and error.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Are Eli's vest and conch one with his model or are they parts?
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
where is leather jacket model ?does anyone know that?
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Anyone know where Eli's textures are? Looked in the unpacked texture .dats and couldn't find him.
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Resetter00
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Seeing that all the mission parameters are being defined in .lua,
1.
how hard would it be to add, for example, more extreme/subsistance versions of already existing missions to the mission list?
2.
how hard would it be to add completely new missions?
Thx in advance.
1.
how hard would it be to add, for example, more extreme/subsistance versions of already existing missions to the mission list?
2.
how hard would it be to add completely new missions?
Thx in advance.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Still no luck finding Eli's textures whithout Ninja Ripper. Unpacked all the archives (chunks, data1 and texture dats) and all I could find were version models and ftexs header files. Ran a search for his file name ("liquid") in the unpacked archives and nothing.
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HeartlessSeph
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Found some of his textures in texture0.dat. The ftexs will be accompanying the ftex files.Wormheart wrote:Still no luck finding Eli's textures whithout Ninja Ripper. Unpacked all the archives (chunks, data1 and texture dats) and all I could find were version models and ftexs header files. Ran a search for his file name ("liquid") in the unpacked archives and nothing.
3cf8e68fea001.ftex: Eli Face
3e6699f446763.ftex: Eli Hair
237bb07cab8f6.ftex: Eli Clothes
3798b993405f1.ftex: Eli Body
b8b68913c59.ftex: Eli conch
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Oh boy, thanx a bunch! So my suspicion was confirmed in that his textures are hidden in the bunch, not in the folders.HeartlessSeph wrote:Found some of his textures in texture0.dat. The ftexs will be accompanying the ftex files.Wormheart wrote:Still no luck finding Eli's textures whithout Ninja Ripper. Unpacked all the archives (chunks, data1 and texture dats) and all I could find were version models and ftexs header files. Ran a search for his file name ("liquid") in the unpacked archives and nothing.
3cf8e68fea001.ftex: Eli Face
3e6699f446763.ftex: Eli Hair
237bb07cab8f6.ftex: Eli Clothes
3798b993405f1.ftex: Eli Body
b8b68913c59.ftex: Eli conch
Cheers and a fine day to you, sir!
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Resetter00 wrote:Seeing that all the mission parameters are being defined in .lua,
1.
how hard would it be to add, for example, more extreme/subsistance versions of already existing missions to the mission list?
2.
how hard would it be to add completely new missions?
My mod lets you switch on subsistence mode, and/or enemy prep max, before entering any mission or free mode.
Adding them as separate missions would take a lot more work, and be less flexible for the mod user.
Separate missions in general will take a lot of research to how the game objects are set up, and I don't know if anyone has looked into it in detail.
