Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive

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Tex
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Tex »

JRavens wrote: I was trying to update my real weapon names mod, but can't unpack the new 2c91cbff1005.fpk (maybe emoose has that file correctly named now LOL) which contains the language lng2 files with additional entries. Nothing I tried would work on it, but I've had weird "rights usage" problems with my win 8.1 machine in the past so wasn't sure if it was just me. I can unpack existing FPK files from the chunks though so... ??
I have no trouble extracting that pack here, so I don't know. Mystery.
Poisonedmods
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Poisonedmods »

alex61194 wrote:you did notice that with the dlc unlocker appears 2 skins to d-dog? miller and ocelot no textures for it so i cant see it in game http://images.akamai.steamusercontent.c ... 77A21B018/
yeah i noticed that to it was in Version 1.02 aswell i wasint sure what i ment but they dont do anything
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Quiet
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Quiet »

Hi. Did a minor skin test. Game runs fine but texture on left shoulder won't load. Repacked dds file all different ways with same result. Any ideas.

Image

I believe its this bit that won't load.

Image
JRavens
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by JRavens »

Tex wrote:
JRavens wrote: I was trying to update my real weapon names mod, but can't unpack the new 2c91cbff1005.fpk (maybe emoose has that file correctly named now LOL) which contains the language lng2 files with additional entries. Nothing I tried would work on it, but I've had weird "rights usage" problems with my win 8.1 machine in the past so wasn't sure if it was just me. I can unpack existing FPK files from the chunks though so... ??
I have no trouble extracting that pack here, so I don't know. Mystery.
Damn. Was kind of hoping not to hear that. Can I ask which tool worked for you Gzs or FPK or ??

Maybe I'll try moving everything to yet another drive...
Tex
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Tex »

JRavens wrote:Damn. Was kind of hoping not to hear that. Can I ask which tool worked for you Gzs or FPK or ??
gzstool.
frankcip
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by frankcip »

nudifyher wrote:Still trying to edit Quiet's outfit, I can't get the modifications to show up though
http://i.imgur.com/9ux1rLT.png
I've used the DDS from these files http://i.imgur.com/JF0pIFD.png all of them have been edited same way as in first picture.
Care to help?
Pubes!!! Please share this when it's done.
WonDoe
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by WonDoe »

Been lurking since pre-release. Disappointed to see the thread gradually devolve into obsessing over Quiet, but it was definitely expected.

Unfortunately it seems there's only a very few amount of true modders who are trying to get some work done and aren't spamming Nexusmods with garbage. Respect to the original guys here.
HeartlessSeph
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by HeartlessSeph »

WonDoe wrote:Been lurking since pre-release. Disappointed to see the thread gradually devolve into obsessing over Quiet, but it was definitely expected.

Unfortunately it seems there's only a very few amount of true modders who are trying to get some work done and aren't spamming Nexusmods with garbage. Respect to the original guys here.
This true modders thing is quite annoying honestly. I can understand being annoyed by some of the content but that doesn't mean that only some are "true modders".

Some people simply feel like modding trying out mods for themselves, without having the means to get to far into doing so. Of course when tools become available, people will want to mess around with them. Even the Quiet mods have good contributors. This seems like a slightly ignorant mindset to have.
XrayDoc
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

WonDoe wrote:Been lurking since pre-release. Disappointed to see the thread gradually devolve into obsessing over Quiet, but it was definitely expected.

Unfortunately it seems there's only a very few amount of true modders who are trying to get some work done and aren't spamming Nexusmods with garbage. Respect to the original guys here.
:bye:
atvaark
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by atvaark »

GzsTool v0.5 will support adding files to dat, fpk, fpkd and pftxs archives and fix some issues with hashes getting calculated incorrectly. This should fix the problems people have been reporting with repacked dat files.
There were also some incorrectly named file names in the dictionary I'm distributing with the tool. I've fixed them locally and will create a pull request to emoose's repository later.

The release will be today or tomorrow.
Topher
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Topher »

atvaark wrote:GzsTool v0.5 will support adding files to dat, fpk, fpkd and pftxs archives and fix some issues with hashes getting calculated incorrectly. This should fix the problems people have been reporting with repacked dat files.
There were also some incorrectly named file names in the dictionary I'm distributing with the tool. I've fixed them locally and will create a pull request to emoose's repository later.

The release will be today or tomorrow.
Thank you very much for your hard work on GzsTool!

I've started development on a mod manager that's basically a frontend for GzsTool. It's a complete rewrite from my earlier code in C#.

If anyone's interested in checking it out or contributing (not ready for release yet, need to make a proper mod file generator and some other stuff, namely uninstalling) see here:
SnakeBite on GitHub
abuali
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by abuali »

atvaark wrote:GzsTool v0.5 will support adding files to dat, fpk, fpkd and pftxs archives and fix some issues with hashes getting calculated incorrectly. This should fix the problems people have been reporting with repacked dat files.
There were also some incorrectly named file names in the dictionary I'm distributing with the tool. I've fixed them locally and will create a pull request to emoose's repository later.

The release will be today or tomorrow.
i want to ask if there is any chance we will get .sbp unpacker/repacker?
emoose
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by emoose »

abuali wrote:
atvaark wrote:GzsTool v0.5 will support adding files to dat, fpk, fpkd and pftxs archives and fix some issues with hashes getting calculated incorrectly. This should fix the problems people have been reporting with repacked dat files.
There were also some incorrectly named file names in the dictionary I'm distributing with the tool. I've fixed them locally and will create a pull request to emoose's repository later.

The release will be today or tomorrow.
i want to ask if there is any chance we will get .sbp unpacker/repacker?
.sbp files are just Wwise Soundbanks with a small header iirc, the format is described at http://wiki.xentax.com/index.php/Wwise_ ... nk_(*.bnk), so there might already be an unpacker/packer on this site somewhere.
atvaark
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by atvaark »

abuali wrote:
atvaark wrote:GzsTool v0.5 will support adding files to dat, fpk, fpkd and pftxs archives and fix some issues with hashes getting calculated incorrectly. This should fix the problems people have been reporting with repacked dat files.
There were also some incorrectly named file names in the dictionary I'm distributing with the tool. I've fixed them locally and will create a pull request to emoose's repository later.

The release will be today or tomorrow.
i want to ask if there is any chance we will get .sbp unpacker/repacker?
.sbp files are pretty straightforward. They just contain 2-3 other files (bnk, stp, sab). .bnk is the soundbank, .stp contains the sound files and no clue what .sab is for.
This is how they can be read:
https://gist.github.com/Atvaark/8fff4aab06231155be77
allah1985
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by allah1985 »

Is it possible to use models from TPP in GZ? For instance playing as Ocelot or another character instead of Big Boss during GZ?
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