Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive

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Highflex
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Highflex »

XrayDoc wrote:
Highflex wrote:
XrayDoc wrote:Better question. Is there a way to quickly unpack every single FPK selected rather than doing it 1 at a time?
Yes, use this tool https://github.com/cra0kalo/FPKMerge

compiled version here: https://www.dropbox.com/s/ofz2heqllpi7s ... e.rar?dl=0

Extract all or a single .dat file and then run the tool with the following command FPKMerge.exe Input Output

Input should be the folder of the extracted .dat file like chunk0

I might work on a additional tool that takes care of making sure everything is extracted and moved correctly
Hmm, it doesn't seem to work for me or I'm doing something wrong. When I double click open the exe and press one key it closes. When I try to open it through the cmd program after pressing 1 key it goes back to the base cmd. Am I doing something wrong here?
I would recommend you use a batch file :)

just write inside FPKMerge.exe InputPath OutputPath and make sure its the right directory ( should be the root of files "chunk0" "data1")
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

Highflex wrote:
XrayDoc wrote:
Highflex wrote:
Yes, use this tool https://github.com/cra0kalo/FPKMerge

compiled version here: https://www.dropbox.com/s/ofz2heqllpi7s ... e.rar?dl=0

Extract all or a single .dat file and then run the tool with the following command FPKMerge.exe Input Output

Input should be the folder of the extracted .dat file like chunk0

I might work on a additional tool that takes care of making sure everything is extracted and moved correctly
Hmm, it doesn't seem to work for me or I'm doing something wrong. When I double click open the exe and press one key it closes. When I try to open it through the cmd program after pressing 1 key it goes back to the base cmd. Am I doing something wrong here?
I would recommend you use a batch file :)

just write inside FPKMerge.exe InputPath OutputPath and make sure its the right directory ( should be the root of files "chunk0" "data1")
So after putting it into the same file location (C:\Steam\steamapps\common\MGS_TPP\master) I made this .bat file.

Code: Select all

FPKMerge.exe
C:\Steam\steamapps\common\MGS_TPP\master\chunk0
C:\Steam\steamapps\common\MGS_TPP\master\extractedchunk0
I dragged the .bat file onto the .exe and I still get no result. Sorry for the bother, I'm not a huge coder though I feel as though I should know what I'm doing.
Last edited by XrayDoc on Fri Sep 25, 2015 12:28 am, edited 1 time in total.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by slowbeatle »

can someone please provide me with a ocelot over quiet mod, or atleast tell me the location of the files.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by cra0 »

XrayDoc wrote:
I still get no result. Sorry for the bother, I'm not a huge coder though I feel as though I should know what I'm doing.
? what do you mean it doesn't work. The tool expects 2 args like in the example i gave input and out so yeah that looks right

FPKMerge.exe C:\Steam\steamapps\common\MGS_TPP\master\chunk0 C:\Steam\steamapps\common\MGS_TPP\master\extractedchunk0

-edit-

I figured out texturelinks between mdls kindof so thats good news
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

cra0 wrote:
XrayDoc wrote:
I still get no result. Sorry for the bother, I'm not a huge coder though I feel as though I should know what I'm doing.
? what do you mean it doesn't work. The tool expects 2 args like in the example i gave input and out so yeah that looks right

FPKMerge.exe C:\Steam\steamapps\common\MGS_TPP\master\chunk0 C:\Steam\steamapps\common\MGS_TPP\master\extractedchunk0
I'm using the compiled version (https://www.dropbox.com/s/ofz2heqllpi7s ... e.rar?dl=0), not the original so I don't know it that has to do with anything. When I drag the .bat onto it it just pops up the example screen.
XrayDoc wrote:
cra0 wrote:
XrayDoc wrote:
I still get no result. Sorry for the bother, I'm not a huge coder though I feel as though I should know what I'm doing.
? what do you mean it doesn't work. The tool expects 2 args like in the example i gave input and out so yeah that looks right

FPKMerge.exe C:\Steam\steamapps\common\MGS_TPP\master\chunk0 C:\Steam\steamapps\common\MGS_TPP\master\extractedchunk0
I'm using the compiled version (https://www.dropbox.com/s/ofz2heqllpi7s ... e.rar?dl=0), not the original so I don't know it that has to do with anything. When I drag the .bat onto it it just pops up the example screen.
I dragged the exe onto the bat, and it seems to have moved all the folders inside chunk0\Assets into the extracted folder, though none of the fpk are extracted.

Edit: Wow all I needed to do was just click the bat. I really am dense. Still, it doesn't extract any of the FPKs.
Last edited by Gh0stBlade on Sat Sep 24, 2016 4:26 pm, edited 1 time in total.
Reason: Double post merge.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by HeartlessSeph »

Does anyone know how to extract textures? I don't know which tool is up to date to extract textures from Phantom Pain.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

HeartlessSeph wrote:Does anyone know how to extract textures? I don't know which tool is up to date to extract textures from Phantom Pain.
I believe that is the FTEX tool. I don't have the latest version though.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Highflex »

XrayDoc to extract all fpks at once use GzsTool.exe and give it as input the folder with all fpks :)
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by slowbeatle »

can someone please provide me with a ocelot over quiet mod, or atleast tell me the location of the files. please
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

Highflex wrote:XrayDoc to extract all fpks at once use GzsTool.exe and give it as input the folder with all fpks :)
That works but it only does it to the folder it is in so my Assets folder in chunk0 gets erased. Also, it extracts all fpkds which isn't bad but it's annoying to have so many files.

Edit: I just couldn't find the Assets folder among the many folders.
Last edited by XrayDoc on Fri Sep 25, 2015 4:05 am, edited 1 time in total.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by KitGaming512 »

Does anyone know if there is a plugin on Maya for opening and editing .fpk files. Or if there is any way to do it?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by DarknessValtier »

emoose wrote:I said before that I'd managed to name around 2000 files, but now looking at the stats it might be even more.. though there's still a large room for improvement :)

Image

You can find the project + dictionary at https://github.com/emoose/MGSV-QAR-Dictionary-Project, any additions would be appreciated :D
very very very thank's dude, this help me fix some isues on my Quiet mod OverBoss
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by odrin »

are model replacements even possible without hex editing? anyone want to post a basic guide? my game keeps freezing when i attempt to do swaps. i figure it must be some code for the bone or model name inside the fmdl frd or fncp files
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by HeartlessSeph »

XrayDoc wrote:
HeartlessSeph wrote:Does anyone know how to extract textures? I don't know which tool is up to date to extract textures from Phantom Pain.
I believe that is the FTEX tool. I don't have the latest version though.
I see what my problem was, I was only inputting the the ftex files and not the ftexs files. Thanks.
odrin wrote:are model replacements even possible without hex editing? anyone want to post a basic guide? my game keeps freezing when i attempt to do swaps. i figure it must be some code for the bone or model name inside the fmdl frd or fncp files
Are you trying to swap without using the FPK tool? You need the FPK tool to do swaps, you can't just swap FPK files in the game due to the way the files are read.
Last edited by Gh0stBlade on Sat Sep 24, 2016 4:26 pm, edited 1 time in total.
Reason: Double post merge.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by cra0 »

KitGaming512 wrote:Does anyone know if there is a plugin on Maya for opening and editing .fpk files. Or if there is any way to do it?
Go back and resd through the thread please. I'm working on a tool which will allow the import and export of model files. For your information fpk is an archive package. Please read before blindly posting
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