bers wrote:Loomy wrote:@volgin: there is a full bodysuit mesh, with human head underneath mask, though failing outright to find any of the diffuse mats, unless its one of the ones im assuming is glow/spec. Ive been looking for the regular/leather map.
i was planning on sussing out bones in XNA, and i kind of got carried away:-
Full album
http://imgur.com/a/Nf2jW
props to Konrad/Iirel/Sticklove for their respective work on Lara (lara classic & reborn bikini)
while im not overly impressed with my shoddy result of quiet in laraclassic, this lara->quiet needs to happen^^ whether it mgsv mesh mod (once were able to do such) or TR2013/ROTTR mod.
which program can I use to view the TPP models? i got he QAR and FPK tools to extract/unpack them
Extract all DAT using QAR, then all resulting fpk/fpkd using fpktool, and that will give u FMDL files
best way, extract *everything* one time, and just search throuhg for what you looking for.
find full path of fmdl file, using 3dsmax run
https://github.com/Jayveerk/FMDL FMDL script from max->runscript, it will give u open FMDL dialogue, paste link to or browse to fmdl, it iwll import to max, from where u can then export to your desired format. it is best to keep the original max file, or stick to one format wherein you will make any corrections or renaming, from max scene/asset listview, any plain numbered object, ie 1 to 55 will be the bones, either delete/hide by selecting all, or do as u wish, if ur not plannign on rigging then just delete em.
If u dont fix/assign all materials in max, after Exporting to OBJ, u need to fix the assignments manually, even if adding fake file to each mesh part, otherwise u get errors in some programs on import (xna for example) best is to use Either FBX or Collada.
In my case i then import obj in the likes of Marmoset Toolbag or whatever app is easier for you to assign textures. marmo has awesome PBR -> physical based / realtime render, and materials assignment.
Seperately to all this u would have extracted textures DAT, use the fpex tool to convert to DDS by dragging each folder by bulk to make it easier (will open blank screen, but so long as that screen is open it is extracting in the background to same folder as ftex. u can then preview those fodlers in explorer or ur img app for thumbs of all DDS. for me i had to convert the dds to jpg/png/tif not all apps handle dds. I found Noesis tool really handy for this, and pretty much browsing asset in general)
the rest is pretty much finding/assigning the textures if whatever app is easier for u
https://github.com/Jayveerk/FMDL