Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Posted: Tue Sep 15, 2015 11:16 pm
Would it be possible to replace your snake or custom avatar model with Paz from the infirmary?
Game Research Forum
https://forum.xentax.com/
I'm also working on naming a lot of the unnamed FPK files (since fpk's have some clues to their original filenames...)I posted this on NuLLxD's github but should probably post it here too since this is the base of lua mods:
"A lot of the unnamed LUA files you have in here have been named, using the qar_dictionary.txt from Atvaarks GzsTool (github/Atvaark/GzsTool/releases/tag/v0.3.3) gives every LUA file a name except one, eg. 2cd691ee890e4.lua becomes /Assets/tpp/motherbase/script/MbmCommonSetting.lua. Might make it easier to mod if you use the named LUA files."
Atvaarks dictionary names every LUA file in data1.dat, only one is left unnamed which isn't used by the game afaik.
Hope this helps![]()
(Can't seem to post urls yet, but add a dot com to the end of github above for the link to Atvaarks repo)
I'm especially looking forward to this if it'll help me find the Human Volgin model. I want to play as him so badly, bent knees and all!emoose wrote:As I posted on CE.org and github...
I'm also working on naming a lot of the unnamed FPK files (since fpk's have some clues to their original filenames...)I posted this on NuLLxD's github but should probably post it here too since this is the base of lua mods:
"A lot of the unnamed LUA files you have in here have been named, using the qar_dictionary.txt from Atvaarks GzsTool (github/Atvaark/GzsTool/releases/tag/v0.3.3) gives every LUA file a name except one, eg. 2cd691ee890e4.lua becomes /Assets/tpp/motherbase/script/MbmCommonSetting.lua. Might make it easier to mod if you use the named LUA files."
Atvaarks dictionary names every LUA file in data1.dat, only one is left unnamed which isn't used by the game afaik.
Hope this helps![]()
(Can't seem to post urls yet, but add a dot com to the end of github above for the link to Atvaarks repo)
So far I've got around ~2000 extra fpk files named which aren't named in any other dictionaries afaik, will update this thread with the link to the github for this dictionary once I've cleaned it up (pull requests will be welcomed of course!)
This? http://i.imgur.com/1QiqoNm.jpgdec0d3 wrote:Would it be possible to replace your snake or custom avatar model with Paz from the infirmary?
Can I say I love you? Haha, but honestly to think it was sitting under my nose this whole time, would have never thought it to be a separate head model. Sorry to bother you more, but does that mean there's another model of the Man on Fire that's headless to accommodate this head or was it a mesh swap done specifically during the cutscene?Higus wrote:@HeartlessSeph
Volgin head model:
https://www.youtube.com/watch?v=paMth8l0OWE
"vol3_main0_def.fmdl" in "chunk2\Assets\tpp\pack\mission2\free\f30010\f30011.fpk"
Yes that. That exactly. Are there any bugs with the skeleton/first person view when doing that swap? Process please and I'll love you forever.HeartlessSeph wrote:This? http://i.imgur.com/1QiqoNm.jpgdec0d3 wrote:Would it be possible to replace your snake or custom avatar model with Paz from the infirmary?
And look what I found
http://i.imgur.com/xEtC4Ml.jpg (posting links because of image size)
If there were a headless model I suppose it'd be in that fpk. I assume they just swapped/hid meshes of the full body model, along with texture changes, as they did with Quiet in the rain scene (I assume).HeartlessSeph wrote:Can I say I love you? Haha, but honestly to think it was sitting under my nose this whole time, would have never thought it to be a separate head model. Sorry to bother you more, but does that mean there's another model of the Man on Fire that's headless to accommodate this head or was it a mesh swap done specifically during the cutscene?Higus wrote:@HeartlessSeph
Volgin head model:
https://www.youtube.com/watch?v=paMth8l0OWE
"vol3_main0_def.fmdl" in "chunk2\Assets\tpp\pack\mission2\free\f30010\f30011.fpk"
I tested over MGS1 Snake's outfit. There are no notable bugs with the guns or her body but it has the first person view problem still. The FPS problem would be fixed if using Shigu's method but I'm unsure what would happen to her body proportions (like the Female skull test I did, she looked perfectly fine with the MGS1 swap but had the FPS problem but when using Shigu's method no longer had problems but had a proportion bugs.) If I were good at Hex editing meshes out I suppose I would be able to come up with a more definitive fix but as of now that's a no.dec0d3 wrote:Yes that. That exactly. Are there any bugs with the skeleton/first person view when doing that swap? Process please and I'll love you forever.HeartlessSeph wrote:This? http://i.imgur.com/1QiqoNm.jpgdec0d3 wrote:Would it be possible to replace your snake or custom avatar model with Paz from the infirmary?
And look what I found
http://i.imgur.com/xEtC4Ml.jpg (posting links because of image size)
That's what I thought after reading what you posted regarding Quiet. It's all good though, I'm happy to have the maniac's head if nothing else.Higus wrote:If there were a headless model I suppose it'd be in that fpk. I assume they just swapped/hid meshes of the full body model, along with texture changes, as they did with Quiet in the rain scene (I assume).HeartlessSeph wrote:Can I say I love you? Haha, but honestly to think it was sitting under my nose this whole time, would have never thought it to be a separate head model. Sorry to bother you more, but does that mean there's another model of the Man on Fire that's headless to accommodate this head or was it a mesh swap done specifically during the cutscene?Higus wrote:@HeartlessSeph
Volgin head model:
https://www.youtube.com/watch?v=paMth8l0OWE
"vol3_main0_def.fmdl" in "chunk2\Assets\tpp\pack\mission2\free\f30010\f30011.fpk"
That's fine, I'll take what I can get. Let me know the process you used to get that far and I'll see if I can take care of the hex editing following what shigu said earlier.HeartlessSeph wrote: I tested over MGS1 Snake's outfit. There are no notable bugs with the guns or her body but it has the first person view problem still. The FPS problem would be fixed if using Shigu's method but I'm unsure what would happen to her body proportions (like the Female skull test I did, she looked perfectly fine with the MGS1 swap but had the FPS problem but when using Shigu's method no longer had problems but had a proportion bugs.) If I were good at Hex editing meshes out I suppose I would be able to come up with a more definitive fix but as of now that's a no.
thank you. that seems very promising and makes me wonder about some modding possibilities. it seems head and bodies are indeed separate for a majority of the characters. would it then be possible to introduce extra options in the uniform selection, since those would just be body models. same as with head gear options i suppose. they probably won't work too well on snake considering the horn and facial hair and other unique features(fabric swaying in breeze for example), but on the other soldier characters, they probably would.Higus wrote:Quiet model locations:
Prisoner model - currently unnamed "3d69c369b36f8.fpk" in chunk2
Motherbase cell model - "chunk3\Assets\tpp\pack\mission2\free\f30050\f30050_d022.fpk"
Sniper Wolf model - currently unnamed "2d4b90b907865.fpk" in chunk1
Default XOF model - currently unnamed "417c52767792.fpk" in chunk1
Hospital XOF model - currently unnamed "2a5f83a94178.fpk" in chunk0
Rain scene model - "chunk3\Assets\tpp\pack\mission2\free\f30050\f30050_d100.fpk" **Not certain, appears as normal quiet in swap attempts - most likely due to mesh swapping in cutscene**
https://youtu.be/p4F5TPbwRy0
https://youtu.be/eKJcfi8HVnA
https://youtu.be/RwFHuZ5h0Lw
Also:
Snake's prosthetic arm - currently unnamed "3b872a19bdc48.fpk" in chunk0
Snake's head model - currently unnamed "ddef9aa7c0d2.fpk" in chunk0
and added Sniper Wolf to my Quiet player mod (next is prisoner outfit maybe): http://www.nexusmods.com/phantompain/mods/6
nice work!!Higus wrote:@HeartlessSeph
Volgin head model:
https://www.youtube.com/watch?v=paMth8l0OWE
"vol3_main0_def.fmdl" in "chunk2\Assets\tpp\pack\mission2\free\f30010\f30011.fpk"
I think the soviet soldiers have different bone rotations because I tried swapping their uniform out with the regular dd bdu's and their hands and legs looked super fucked up.odrin wrote: thank you. that seems very promising and makes me wonder about some modding possibilities. it seems head and bodies are indeed separate for a majority of the characters. would it then be possible to introduce extra options in the uniform selection, since those would just be body models. same as with head gear options i suppose. they probably won't work too well on snake considering the horn and facial hair and other unique features(fabric swaying in breeze for example), but on the other soldier characters, they probably would.
maybe you could see if soviet uniforms could be used along with default motherbase material like the masks.
From my research I can say thatQuiet model locations:
Prisoner model - currently unnamed "3d69c369b36f8.fpk" in chunk2
Motherbase cell model - "chunk3\Assets\tpp\pack\mission2\free\f30050\f30050_d022.fpk"
Sniper Wolf model - currently unnamed "2d4b90b907865.fpk" in chunk1
Default XOF model - currently unnamed "417c52767792.fpk" in chunk1
Hospital XOF model - currently unnamed "2a5f83a94178.fpk" in chunk0
Rain scene model - "chunk3\Assets\tpp\pack\mission2\free\f30050\f30050_d100.fpk" **Not certain, appears as normal quiet in swap attempts - most likely due to mesh swapping in cutscene**
https://youtu.be/p4F5TPbwRy0
https://youtu.be/eKJcfi8HVnA
https://youtu.be/RwFHuZ5h0Lw
Also:
Snake's prosthetic arm - currently unnamed "3b872a19bdc48.fpk" in chunk0
Snake's head model - currently unnamed "ddef9aa7c0d2.fpk" in chunk0
Code: Select all
chunk0\Assets\tpp\pack\mission2\common\mis_com_doctor.fpkCode: Select all
chunk0\Assets\tpp\pack\mission2\common\mis_com_ocelot.fpk