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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sat Sep 12, 2015 5:43 pm
by DMint
lion589 wrote:
DarknessValtier wrote:https://www.youtube.com/watch?v=bkUZDoEgQm4
This is my Quiet mod over bigboss main costume, this mod use the entire Quiet skeleton.
editing some hex files i remove the weapon on chest and fixed the weapon on back.
Works perfect on cutscenes too!
Can you fix her arm? so she can have her original arm and not snake's mechanical arm.
I sorta think the big boss robo arm fits, I can blank out the mesh for you if you want though.
DarknessValtier wrote:https://www.youtube.com/watch?v=bkUZDoEgQm4
This is my Quiet mod over bigboss main costume, this mod use the entire Quiet skeleton.
editing some hex files i remove the weapon on chest and fixed the weapon on back.
Works perfect on cutscenes too!
Could you post the files, please?

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sat Sep 12, 2015 7:15 pm
by XrayDoc
Does anyone know the location of the Skullface files?

I also found the raven files for more bird swapping fun.

MGS_TPP\master\chunk4\Assets\tpp\pack\mission2\free\f30020

https://www.youtube.com/watch?v=GUR3gMheEzE

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sat Sep 12, 2015 9:00 pm
by odrin
i notice the soldiers are made of parts. xof troops have a body and helmet separate. could it be possible to separate head from body as well and make a selectable xof uniform? and turn the things like red beret, 2 hole balaclava, and xof helmet into separate objects? because they are all separate objects in the game.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Sep 13, 2015 12:34 am
by Eiwo
Do any of you know where the TPP Paz model is located?

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Sep 13, 2015 1:47 am
by DarknessValtier
lion589 wrote:
DarknessValtier wrote:https://www.youtube.com/watch?v=bkUZDoEgQm4
This is my Quiet mod over bigboss main costume, this mod use the entire Quiet skeleton.
editing some hex files i remove the weapon on chest and fixed the weapon on back.
Works perfect on cutscenes too!
Can you fix her arm? so she can have her original arm and not snake's mechanical arm.
Yeah, i can hide the bigboss arm similar hex editing the waist weapon
DarknessValtier wrote:https://www.youtube.com/watch?v=bkUZDoEgQm4
This is my Quiet mod over bigboss main costume, this mod use the entire Quiet skeleton.
editing some hex files i remove the weapon on chest and fixed the weapon on back.
Works perfect on cutscenes too!
Could you post the files, please?
Yeah, soon i release her mod

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Sep 13, 2015 4:43 am
by SolidSnake916
Does anyone know where the Weapon/Costume ID's are stored, im trying to locate the IDs for the following items, i recently edited the LUA file for Development and Gave myself all the blueprints, but the item ids, i don't know, and since the DLC Items textures arent in the game supposedly it causes a crash to desktop. Unless they file can be swapped to use existing in-game texures i see no point in ever unlocking them. Any help would be appreciated.

- adam-ska SP (handgun)
- WU S333 CB SP (handgun)
- Macht P-5 Weiss (submachinegun)
- Rasp SB-SG Gold (shotgun)
- Shield Silver/Olive/Gold/White
- Cardboard APD/RT/WET
- Grey Urban (Camo)
- Blue Urban (Camo)
- APD (camo)
- Black Ocelot (camo)
- Miller & Ocelot DD costume (dog camo)

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Sep 13, 2015 5:27 am
by DarknessValtier

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Sep 13, 2015 6:59 am
by XrayDoc
SolidSnake916 wrote:Does anyone know where the Weapon/Costume ID's are stored, im trying to locate the IDs for the following items, i recently edited the LUA file for Development and Gave myself all the blueprints, but the item ids, i don't know, and since the DLC Items textures arent in the game supposedly it causes a crash to desktop. Unless they file can be swapped to use existing in-game texures i see no point in ever unlocking them. Any help would be appreciated.

- adam-ska SP (handgun)
- WU S333 CB SP (handgun)
- Macht P-5 Weiss (submachinegun)
- Rasp SB-SG Gold (shotgun)
- Shield Silver/Olive/Gold/White
- Cardboard APD/RT/WET
- Grey Urban (Camo)
- Blue Urban (Camo)
- APD (camo)
- Black Ocelot (camo)
- Miller & Ocelot DD costume (dog camo)
It pisses me off that these items are in the PC game files yet they "couldn't release it on time" with the PC version. Prepare your asses for the DLC shitstorm

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Sep 13, 2015 1:46 pm
by Higus
DarknessValtier wrote:https://www.youtube.com/watch?v=bkUZDoEgQm4
This is my Quiet mod over bigboss main costume, this mod use the entire Quiet skeleton.
editing some hex files i remove the weapon on chest and fixed the weapon on back.
Works perfect on cutscenes too!
Could you tell us which files you altered to do this? Was it the fcnp?

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Sep 13, 2015 4:39 pm
by slowbeatle

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Sep 13, 2015 6:42 pm
by DUSToid1109
hello.
how do i extract it. I found the audio file but how do i play or extract sbp files

sorry my bad English...

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Sep 13, 2015 7:16 pm
by rensole
hey guys,

I tried unpacking the .dat files with GzsTool, but the tool opens and closes inmediately.
Am I missing something ?

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Sep 13, 2015 7:51 pm
by XrayDoc
rensole wrote:hey guys,

I tried unpacking the .dat files with GzsTool, but the tool opens and closes inmediately.
Am I missing something ?
Didn't work for me, either. Just stick to QAR

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Sep 13, 2015 7:54 pm
by rensole
XrayDoc wrote:
rensole wrote:hey guys,

I tried unpacking the .dat files with GzsTool, but the tool opens and closes inmediately.
Am I missing something ?
Didn't work for me, either. Just stick to QAR
would you happen to have a link for me ?
I'm pretty new to all of this

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Sun Sep 13, 2015 8:11 pm
by octopus
Could anyone help me out?
I wondered, where should I poke for guns’ names? I’d like to make IRL names mod.